Succession, by Adam PerryOverall Thoughts:This game has a odd, contemporary charm about it that really grabs me. I don't know how else to describe it, unfortunately! It's just built together lightly but has a much deeper rhythm once you get going, I dunno.
Also, the difficulties here are actually something I think I'd like to see in more roguelikes, or at least along these fundamental lines. It's easy to make difficulties occur as the rebalancing of stats, but this game has very set and very obvious considerations for each difficulty: always starting from scratch, starting from exactly what killed you, starting with a bonus, and accumulating that bonus (from hardest to easiest, respectively). Players choose something and adjusts themselves based on how well they're doing, then can return for a harder challenge later on if they find it easier after learning how to play. Lots of games try to make difficulty level but Succession is one of the few that does it right. (And yes, that means there's no how-to on correctly creating difficulty rungs: it has to be fit to the game.)