A roguelike game written for the Ludum Dare 48h jam. It's a fairly classical roguelike, but with animated graphics, something that I was trying to make (and failing) for some time. Joanna Piechowiak composed music for this game, it will be included in the post-compo version.
Version 3.0Released 2014-01-01 Graphics for items Added Bats, Tengus, Tanukis, Kappas, Ghosts and Shadows Translated Onigiri, Bento and Katana to English Replaced Chain with Knife, replaced Naginata with Hoe Tanukis pretend to be items or objects Bats always move randomly and never sleep Different levels now contain different monsters More consistent color paletteVersion 2.0Released 2013-12-21 Unexplored rooms are not visible Guaranteed food on every level Hunger is not as deadly now Game over menus Monsters get angry when they see you pick up items Music
2014-01-06 -Added Onis in place of Shadows -Made Bats easier to hit -Implemented savegames -Improved cursor control in menus -Added hints on the title screen -Added throwing animation -Made the stats bar smaller -More monster behaviors -Kappas now steal items -You can drop items on the ground -Smoke effects