Author Topic: Qi Daozei (now at v0.4.1 "An Apropos Word")  (Read 4145 times)

getter77

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Qi Daozei (now at v0.4.1 "An Apropos Word")
« on: December 01, 2013, 01:09:51 PM »
http://forums.roguetemple.com/index.php?topic=3717.0  The Early Dev board thread

https://github.com/joshkel/qdz
http://te4.org/games/qdz

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Qi Daozei, an Oriental themed fantasy roguelike, is now available. Fight creatures from folklore and legend and absorb their qi to gain new abilities while fleeing the sinister minions of the Empire and its warlocks.

Qi (pronounced “chee”) is the life energy that flows through all beings and throughout the universe. You are a qi daozei – a “qi rogue” – born with the ability to absorb others' life energy. Your kind is feared and persecuted by the Empire, so for years you've hidden your gifts and tried to live a normal life among the citizenry. Now you've been discovered and must fight your way through caverns and wilderness to escape to safety, knowing that the magics and minions of the Empire are quickly closing in...

Gameplay should be fairly self-explanatory. To absorb an opponent's qi, weaken them in combat until you can kill them with your next hit, then use your "Focus Qi" technique and deliver the deathblow. Doing so will let you absorb their qi and learn a new technique. What technique you absorb depends on how you deliver the finishing blow; check in-game tooltips or right-click an enemy and choose Inspect Creature for details.


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Version 0.4.0, "Desperate Stratagems," is now available, just in time for the module contest.

    -Boot screen
    -Critical hits.
        Each attack has a 5% chance of knocking an opponent off balance.
        The next attack against an off-balance opponent is an automatic critical hit. In addition to dealing 50% bonus damage, critical hits allow you to execute weapon-specific maneuvers, such as a staff sweep or spinning halberd attack.
    -Desperation attacks. When reduced to 30% health or lower, your next attack is an automatic critical hit.
    -Changes to Off-Hand Attack make learning left hand techniques easier:
        Staffs are now classified as double weapons and so can be used with Off-Hand Attack. (Currently, double weapons _only_ help with Off-Hand Attack; rumors exist of fighting styles that take full advantage of double weapons, but such techniques cannot be found this early in the dungeon...)
        Off-Hand Attack's tooltip now gives more information, to help you know whether or not it can deal the finishing blow.
    -Rebalanced health, damage, and armor.
    -Various tweaks to techniques and creatures, including boosts to First Blessing: Virtue, pickpocketing, Charged Bolt, and Poisoned Dart. See the full changelog if you're interested in details.


Download it from http://te4.org/games/qdz, or get the new standalone version at https://github.com/joshkel/qdz/releases, and vote for your favorite modules at http://te4.org/contest/vote/2013.

As always, any and all feedback is greatly appreciated!
« Last Edit: December 17, 2013, 10:42:32 PM by getter77 »
Brian Emre Jeffears
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In Training

getter77

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Re: Qi Daozei (now at v0.4.1 "An Apropos Word")
« Reply #1 on: December 17, 2013, 10:43:27 PM »
v0.4.1

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No major new gameplay, but several improvements to the UI and other refinements.

Don't forget to vote!

    -Noteworthy UI improvements
        Character sheets and map tooltips include non-physical melee damage (such as a fire ant's bonus fire damage).
        When inspecting an enemy, the character sheet's tooltips for the enemy's Attack and Defense values show the hit chances for you versus the enemy.
        Character sheets list special movement qualities (flying, random movement, etc.).
        Proficiencies' tooltips provide more information about proficiency level.
        Digging implements' tooltips tell how long digging will take.
    -Gameplay tweaks
        Boost Fourth Blessing: Longevity.
        You can now use the Mining talent without a digging implement (although it will take longer).
        Healing potions' effects now scale with constitution.
    -Other UI improvements
        Improve object tooltips for multiple objects.
        Improved Pick Up Items dialog.
    -Bugfixes
        Inventory screen tooltips sometimes failed to show.
        A missed Fire Slash failed to display its "near miss" message.
        Saving a game while Poisoned Dart was in flight didn't work properly.
    -Minor changes
        Adjust the effect of Mining proficiency on Poison Ore Strike.
        Reading scrolls now requires the ability to see.
    -Compatible with T-Engine 1.1.0
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training