I suppose in one sense it could be considered wise to take an anti-ASCII stance if publishing an article on roguelikes for newcomers to the genre. It will sound like the writer is on the same wavelength as the reader, and thereby encourage them to try out some of these games.
Hmph, don`t you think the only result of this ploy would be putting them off ASCII forever?
"Hah, told you they is crap, even the RPS dude says so!".
But okay, I know what you`re saying, and sure, the reviewer is using this to level with those unconvinced. It`s just I really don`t think it`s the right way forward. Instead of negativity they should explain the benefits of simple gfx - the fact that this is when your imagination takes over (and beats any ol` zillions of polygons swirling around), clean design and so on. And also the fact that "primitive" gfx doesn`t equal primitive mechanics. To the contrary - it allows for a couple of dudes to write one of the most complex PC games ever...
But it`s not just the graphics. In fact, I totally understand why people are scared of ASCII, despite that I`m an oldtimer brought up during arcade/8-bit era. I like me some decent tiles...it`s all about the design. Thing is it doesn`t stop there, next up they attack lack of sound/interface and most importantly, permadeath. Eventually stripping off all the elements that make a roguelike a, well, roguelike. Leading to the bizarre paradox best summed up by : "why don`t you just stick with normal RPGs"?
Okay I`m rambling, but the reason for this is that I sort of have seen it before. This is the kinda thing that happened to my beloved turn-based RPGs - after Diablo/BG came out there was a constant harping on and on about how turns are an "outdated" concept and real time is the don. Result? Total wipeout of TB RPGs for nearly a decade, we only do see some revival in recent years. Similarly jRPGs - and Japanese games in general - once the hacks and COD-gen of gamers started hatin`, the translations dried up, publishers freaked out and now you have sign petitions to get some localised here (whereas there was 150 jRPGs on PS2 alone).
Yes, we all want our fave genre to get the props and recognition and for more people to appreciate these wonderful games. And it`d be great - it`s just there`s also danger in that angle, the danger of losing its identity while seeking to appease the great Newcomer God. Careful, for it can be a ruthless one