Author Topic: Screenies of my cave generating algorythm  (Read 18579 times)

Endorya

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Re: Screenies of my cave generating algorythm
« Reply #15 on: July 18, 2013, 02:51:59 PM »
Is your game logically 3D Or 2.5D?

Looks awesome.
Thanks. I'm still deciding but I probably go with 2.5D game logic. There is already too much complexity in the whole project and some parts of it should stay "less" complicated.


Nice example of a 2.5D party roguelike. http://www.mysteriouscastle.com/
It seems rather interesting! I will look into it. Thanks very much for sharing it!
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Anvilfolk

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Re: Screenies of my cave generating algorythm
« Reply #16 on: July 19, 2013, 07:42:08 PM »
Neato! I really like the look of the cavern! The islands are similar to other implementation I've seen of terrain :)
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Endorya

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Re: Screenies of my cave generating algorythm
« Reply #17 on: July 20, 2013, 09:44:08 AM »
Neato! I really like the look of the cavern! The islands are similar to other implementation I've seen of terrain :)
Thanks camarade! But what islands are you referring to?
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Anvilfolk

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Re: Screenies of my cave generating algorythm
« Reply #18 on: July 20, 2013, 09:55:14 PM »
Sorry, I've been in a naval mood lately, and was interpreting caves as islands ;)
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