.. spells that would break the routine in roguelikes. I'm mostly concerned with combat, adding some tricks and twists, ways to kill stronger monsters, deception, etc. Something other than the usual scroll of teleport
You could try more occult magic. Like a spell to turn a creature into a potato beetle, and then let the player use a bug spray to kill.
The trick here is to use a two-step approach - first some transofmation or effect that makes the monster vulnerable to an otherwise non-lethal effect, and then use an item to deliver this effect.
Edit:
putting wooden things on fire
This goes beyond basic spells and items, but you could make the environment react to certain spells. If you cast a very powerful fireball, stone will turn to lava, and water into steam. If you cast an acid bolt into a hot area it will turn into poison gas. Cold effect spells will turn water into ice (-> slip, slide), and lava back to stone.
If you have impact based spells they can turn stone to gravel and gravel to sand. If you have movement modifiers, gravel is slower to walk but a tiled stone floor, and sand is even slower to walk. If sand is turned to powder, it can become a problem to breath there and it blocks sight.
Acid will melt stone to mud.
Many RLs let spells affect items (burn, melt, freeze ...) and it might be interesting to extend this to the environment.