Author Topic: BASMENT DWELLERS 0.4  (Read 5911 times)

HappyPonyLand

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BASMENT DWELLERS 0.4
« on: June 15, 2013, 04:05:06 PM »
Hi!

I've released a new version of BASMENT DWELLERS. It's a very retro, minimal dungeon crawl. Not quite a roguelike, but what I imagine Rogue could have been like if early development had gone another direction.

You can get it from: http://www.happyponyland.net/basment.php


Vanguard

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Re: BASMENT DWELLERS 0.4
« Reply #1 on: June 16, 2013, 02:42:54 AM »
The presentation in this is glorious, but it lacks depth.  Once you can consistently land the first hit and know how to abuse speed to avoid damage, you've pretty much mastered the game.

HappyPonyLand

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Re: BASMENT DWELLERS 0.4
« Reply #2 on: June 16, 2013, 08:03:57 AM »
True, but it isn't designed to be played forever. There are a couple of interesting encounters that could throw you off, though. The late game needs some rebalancing, right now it doesn't really introduce any new challenges below level 10.

I'm working on a highscore system for 0.5, this should provide some replay value even if you have already mastered it.
« Last Edit: June 16, 2013, 08:22:34 AM by HappyPonyLand »

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Re: BASMENT DWELLERS 0.4
« Reply #3 on: June 16, 2013, 10:05:51 AM »
I should have mentioned that I did have a good time playing through this.

Add one or two new tactical options or some form of resource management and I think you'll have something solid.

RylandAlmanza

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Re: BASMENT DWELLERS 0.4
« Reply #4 on: June 18, 2013, 09:08:38 PM »
I kind of like the lack of depth. I'm going to refer to it as "simplicity" instead, and encourage it.

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Re: BASMENT DWELLERS 0.4
« Reply #5 on: June 19, 2013, 09:50:58 AM »
Go is simple.  Monopoly lacks depth.  There's a difference.