The final NPPAngband 6.1.2 has been released. This has some code cleanup and fixes a couple bugs, including two that cause the game to crash on 64-bit machines. Many thanks to DLevin and BardurArantsson (github logins), who provided most of the code for this release, and fixed several bugs in the game.
The complete changelist is:
Misc code cleanup, provided by levind on Github ("runningaway") on the NPP forums.
Fix many compiler warnings when compiling with clang and gcc (Bardur Arantsson)
Bugfix: Fix missing break statement in generate_stats. (fix by Bardur Arantsson)
Bugfix: Fix a bug that could cause the game to freeze while generating randarts.(fix by Bardur Arantsson)
Bugfix: Fix bug that made game unplayable on 64 bit machines. (fix by Bardur Arantsson)
Bugfix: Fix several other instances of code using C_WIPE similar to the one that caused crashes on 64 bit machines.
Bugfix: Sometimes examining an item in the store, the description was intented wrong.
Bugfix: Made max monster name longer, as some names were cut off.
Bugfix: Player's weren't prompted to pick up unidentified items that whose squelch settings were set to "never pickup".
Bugfix: The shortened name for a young blue dragon was for a white dragon. (by levind aka "runningaway")
Bugfix: Fixed bug that caused the game to crash on 64 bit machines when examining a throwing weapon.
The links are:
Souce Code:
http://download.nppangband.org/npp-6.1.2-src.zip Windows Binary:
http://download.nppangband.org/npp-6.1.2-win.zip Mac Disk Image:
http://download.nppangband.org/npp-6.1.2-osx.dmgGithub respository:
https://github.com/nppangband/NPPAngband