When compiling form source it works, and it really have a VERY interesting mechanics.
Thanks!
Possibility to reposition party according to enemies is very fun, even though monsters are going to kill my mage no matter where he stands.
Yeah, maybe I didn't make the accuracy penalties for attacks at range severe enough... I thought a 1 in 3 chance of missing for each square out of range (and all monsters have range 1) was plenty... :/
Also sometimes when casting a spell (Fireball and possibly Heal) game crashes with exception "collection has been modified and cannot be enumerated" (i've used "tip" source, not 7drl one, maybe thats the problem).
Hmm, that's odd; I haven't seen that before! The only change I made from the 7DRL version to tip thus far was adding the 7drl tag to the previous commit so I can keep track of where I was at the end of the challenge, though. So the code itself should be identical.
The "collection has been modified" thing basically means that I was trying to modify some collection of objects while I was looping over it, so the looping operation failed. I could see this happening with a fireball spell (looping over group of monsters and one of them dies), but not with a healing spell. Guess I'll have to take a snapshot of the state of the collection and loop over that instead...
If you have a Bitbucket account, would you mind filing an issue on the repo? Not sure when I'll get around to fixing these bugs, but it wouldn't hurt to have them logged in case I do decide to go back and fix them
If you don't have a Bitbucket account, that's fine; I can file it myself.