Author Topic: Sword of the Stars: The Pit IndieGoGo Funding Campaign  (Read 5255 times)

getter77

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Sword of the Stars: The Pit IndieGoGo Funding Campaign
« on: October 19, 2012, 05:21:40 PM »
http://www.indiegogo.com/sots-thepit

Because strange things happen apparently, also take note that this is FLEX FUNDING----so whatever is pledged gets sent even if the goal sadly doesn't get met!  Seeking $60K with 27 days remaining.   Yes, this is Kerberos doings this officially.

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Tell Me More About...THE PIT!

Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, in the tradition of Rogue and other old school dungeon-diving games.

We've been working on it for a few months, and the game is presently at the Alpha phase. The goal of this campaign is to push the game forward to its Beta state.

With your support, we'd like to make this game our first self-published title.

What Is The Pit?

The Pit is short for The Pit of the Bloodweaver. In this game, you play a brave Human soldier exploring a multi-level underground lab facility. The place was built and abandoned years ago by the Bloodweaver, an alien super-genius with delusions of godhood. He was the ultimate mad scientist, and The Pit was his favorite box of tinker toys.

As you break through locked doors, open storage containers, dodge traps and evade security systems, you'll also have to contend a variety of crazy foes. The Pit is full of the mutants, monsters and minions that the enemy left behind.

They're hungry, and you look like lunch.

Why Make This Game?

The Pit came out of our love of dungeon-diving and retro-style games. Rogue-Alikes are the low hanging fruit of the “small game” market at the moment, but any genre can be made new and fun if you give it the right spin.

The Pit will take the usual Kerberos approach to the classics: we'll pay tribute to the great games of the past, without actually cloning them.  Instead, we want to reimagine the Good Old Days through the lens of modern gameplay.

With The Pit, we'll deliver retro graphics, but give you the levelling, ammo, crafting and skills of a true dungeon dive. And of course, we set the action in our favourite playground, the SotSVerse!

And so The Pit is born.



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The Pit is currently in Alpha stage and is scheduled for its Beta release in November of 2012. The finished game should be available for download in early 2013. Feature list on release will include:

    -3 Characters to choose from…Marine, Pilot and Engineer!Marines Keep In Shape
    -Go up levels and improve your skills as you try and find a way to survive the depths.
    -30 Levels of ancient evil science between you and the cure!Oh noes Proteans!
    -Dozens of enemies drawn from the SotSverse!
    -Over 30 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
    -Randomized augmentation effects to make each game unique.
    -Crafting lets you make special items from bits and pieces of your enemies.
    -Over 60 items to discover, ranging from the familiar to the ancient exotic tech.
    -Dozens of room types containing a host of exotic devices to help and hinder the player.
    -Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course…MONSTERS.

I'd say it looks promising!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Sword of the Stars: The Pit IndieGoGo Funding Campaign
« Reply #1 on: October 23, 2012, 05:08:24 PM »
Some general gameplay details:

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Questions and Answers: GAMEPLAY!

How do the game controls work?

Movement is keyboard-controlled, with standard WASD for directional control, and the spacebar to interact with objects. You use the mouse to control other parts of the GUI.

How does crafting work?

As you collect items, you can craft them in two ways: either transform them or combine them. When you take a hunk of Raw Meat and put it into the portastove to make nice safe-and-edible Cooked Meat, you are transforming the item. When you take the bits and pieces you have ripped off of destroyed enemy machinery and make yourself a Sonic Grenade, you are combining items.

Will there be an Infinite Dungeon Mode with procedurally generated levels that get even more harder (like, how deep can you get?)?

If you ever manage to get to the bottom and find the cure it will open up an infinite mode, but rest assured…we are going to make that very very hard! ;)

What’s the difference between the Marine, the Engineer and the Scout Character?

The Marine is big on brute force. Sol Force Engineers are trained to use finesse, and to work well with machinery and high-tech devices. The Scout is a hybrid, cross-trained to have a wide range of basic skills.

Proteans Come in All Sizes!


Thus far, it would appear they "get it" in general.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training