New this version:
2 more level types
Lava (like acid, but more burny!)
New loot type: Tokens (random effect on pickup; usually good . . .)
Levels stop getting bigger after level 20
Enemy populations don't stop getting bigger
Numpad navigation of level-up panel, inventory panel, etc.
Reworked inventory screen; easier to read, more information presented
All screens resize properly
Inventory screen resizing bug slain
Minor visual improvements
And, I'd just like you all to know how much I HATE working to layouts and GUIs. But I love all of you so much, that I did.
Anyway, direct link:
https://docs.google.com/open?id=0B6oeeUZo0SLSMlpIaVc3TzdMMkkRougeBasin page:
http://roguebasin.roguelikedevelopment.org/index.php/QuickHack