Hard to track, but:
4/21
https://play.google.com/store/apps/details?id=com.interrupt.dungeoneer Now also available on the Android market for $4 and entitled to all future releases---the plan being for it to keep sync with the desktop version as dev is indeed moving quickly and the potential for a couple weeks of delay between version approval in Apple-country was too much.
* Fixed some alpha blending issues with the GL10 path
* Added support for more than one game screen, switched the game over message to it's own new screen
* Death screen is 30% less blindingly red
* Game is now winnable, added a win screen that is shown when you escape with the Orb (Will need to start a new game for this to work)
* Added level change screen to hide loading on mobile devices
* Bunch of mobile control tweaks
* Blood color can be set per monster now (no more bleeding skeletons!)
* Tweaked torch lighting to waver a bit more