Author Topic: Dungeon Dashers - Multiplayer Co-op Dungeon Crawling  (Read 12371 times)

Jigxor

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Dungeon Dashers - Multiplayer Co-op Dungeon Crawling
« on: April 16, 2012, 08:19:58 AM »
Hey everyone!

I'm currently working on a graphical turn-based multiplayer dungeon crawler called Dungeon Dashers - though purists would argue that it's not a true roguelike! The dungeons are handcrafted rather than randomly generated. I'm sharing information about the game here because I think if you like roguelikes in general then you will hopefully like my game as well. I'm aiming for a good combination of tactical gameplay as well as fast-paced action. A list of features can be found at the website: http://www.dungeondashers.com. I'm currently working on getting a playable build out soon.

Here's a screenshot:


Gameplay video: http://www.youtube.com/watch?v=093gcqdh_Hs
Pre-purchase: http://www.dungeondashers.com
Devblog: http://forums.tigsource.com/index.php?topic=24783.0

Please let me know what you think of the game. I'd love to hear your comments!

Thanks!

Lorik

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Re: Dungeon Dashers - Multiplayer Co-op Dungeon Crawling
« Reply #1 on: April 16, 2012, 09:04:24 PM »
Very nice. The wheel menu interface looks like it might be a tad awkward, but I like how the rest looks. By the way, though your other site talks about changing up the graphical style, I do like the tiles being muted and dark. One wouldn't expect a dungeon to seem bright and cheery, after all.

If this came with tools (or at least the ability) to edit my own maps and script quests, I'd seriously consider paying for it.
"Art thou the descendant of Erdrick?
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Jigxor

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Re: Dungeon Dashers - Multiplayer Co-op Dungeon Crawling
« Reply #2 on: April 17, 2012, 04:23:23 AM »
Very nice. The wheel menu interface looks like it might be a tad awkward, but I like how the rest looks. By the way, though your other site talks about changing up the graphical style, I do like the tiles being muted and dark. One wouldn't expect a dungeon to seem bright and cheery, after all.

If this came with tools (or at least the ability) to edit my own maps and script quests, I'd seriously consider paying for it.

Thank you for your comments!

I'll be putting in mouse controls as well, so that the wheel will only be used if you're using the keyboard. The graphical style for the caves was initially dark for exactly what you said - so that it feels like a dark muted cave - however it doesn't really match some of the other tiles such as inside a tomb or near lava. I'm looking into adding some atmospheric lighting though.

Quote
If this came with tools (or at least the ability) to edit my own maps and script quests, I'd seriously consider paying for it.
I developed the map editor for this game myself, and because of that it's got very poor usability (it's a lot of shortcuts and things to make my life easier). I do not plan to release the map editor for this game, however once it is complete, and if there is enough interest, I will definitely consider releasing some tools for making your own levels!

Thank you again for your feedback.

Legend

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Re: Dungeon Dashers - Multiplayer Co-op Dungeon Crawling
« Reply #3 on: April 18, 2012, 03:46:46 AM »
Looks kinda cool.

Will it be multi-player only or will there be single player mode too?

Jigxor

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Re: Dungeon Dashers - Multiplayer Co-op Dungeon Crawling
« Reply #4 on: April 18, 2012, 08:57:01 AM »
Looks kinda cool.

Will it be multi-player only or will there be single player mode too?

It's up to 4 players, so you can play single player or multiplayer. If you play by yourself (as in the video), then you control all 4 heroes. If you play with 2 people, then you control 2 each, etc.

Legend

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Re: Dungeon Dashers - Multiplayer Co-op Dungeon Crawling
« Reply #5 on: July 20, 2012, 12:45:26 PM »
Is there a demo available? It looks pretty cool. But for $10 pre-order, I'd like to be able to try it out first personally.

Legend

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Re: Dungeon Dashers - Multiplayer Co-op Dungeon Crawling
« Reply #6 on: August 04, 2012, 07:18:22 AM »
Anyone actually play this? How is it?

A demo version would be really nice.