Author Topic: God of Change  (Read 6406 times)

TheIronPainter

  • Newcomer
  • Posts: 7
  • Karma: +0/-0
    • View Profile
    • Email
God of Change
« on: May 11, 2012, 02:21:30 AM »
Just played through this game and thought it was creative as hell.

What really turned me on was the lighting system as well as the random cavern generator. I am trying to create a themed dungeon level generator algorithm with little success. Rather, I'm successful, but it doesn't end up looking like a real cavern. Not at least like the caverns you find in God of Change.

I would like to discuss with others their take on God of Change and/or their own versions of themed dungeon algorithms.

Not sure if this falls under development or not, but I wanted to give God of Change it's due accolades.

kraflab

  • Rogueliker
  • ***
  • Posts: 454
  • Karma: +0/-0
    • View Profile
    • kraflab.com
Re: God of Change
« Reply #1 on: May 11, 2012, 04:52:34 AM »
cellular automata.

You can fiddle around with the parameters to create just about any type of cavern system you want, or combine with other algorithms to create something that has more of a tunnel system style.

Look it up on roguebasin for implementation/info.

I use it in my game, but the levels are probably too small for you to get a feel for the possible cavern structures.