With permission of Pender, author of Brogue, I have released a (not the official) port of Brogue as a paid app on the Android market.
Note that it is expensively priced to discourage casual purchase, or haphazard installation. You should only purchase it, and I would appreciate it - but be surprised if you did, if you wish to support and participate in the evolution of a native Android more usable way of controlling the game. I would give out free licenses to suitable testers, but none are provided to Android developers. As it is an open source game, and my Android-related changes to it and libtcod are also open source, it is possible to build a version yourself. If you do, ensure it does not cause extra work for me or reduce the interest I have in taking this project further. I have already invested quite a bit of time porting libtcod, and debugging it with printf statements because Eclipse cannot debug C code. Good times! I will not be making any changes whatsoever to gameplay except where it relates to being more easily able to play on Android devices.
At the moment, there are several features of questionable value. They include the difficulty of picking the tiny tiles on the screen of a mobile device. They also include the inability to do keyboard input. And the inability to have the screen refreshed when you press the menu bar on the right hand side, get dumped to home screen and then reopen the application. These will be reconsidered at my leisure, or perhaps slightly faster if anyone supports me by purchasing it :-)
https://play.google.com/store/apps/details?id=org.disinterest.broguex