Thanks for the feedback -- I had already openend a thread for LambdaRogue, but we can also use this one.
Please always state which version of the game you played, on which OS, and in which mode -- Story mode or Coffeebreak mode; Character from Scratch or Quickstart Preset. As the game changes according these settings, I need to know this to better interpret your comments.I have read your suggestions and the issues you had, many thanks so far!
I'm not very keen on the idea of using photos for illustrative slideshows, but it's well done and I do like the photos themselves. It goes well with the UI style too.
Using photos is more or less a compromise. In the very long term, I want to replace all photos by pixel art in a similar style to the character portraits used in the status area, but that is both expensive and time consuming, and thus low priority.
The fact that Sister Shara is esp. interested in something called the Sanguine Cuirass of Ares bothers me - shorthands like that one break suspension of disbelief (It makes the text feel less like someone talking to you)
Hm, okay. I suppose you're right. I'll try to re-write this part.
Ok, I got killed trying to tear the monster hive down.
and
died unexpectedly without warning while hacking at a hive, which, coupled with the fact that the application shut down instead of taking me to the title screen, led me to not play a second life.
Without warning? I think you should watch your HP from time to time, to see how many health you have still left.
Monsters gathering near monster hives are the feature of the monster hive, and of course these monsters try to kill you. So it's a good idea to both care about the monsters, watch your health, and slowly hacking that hive. After a while, one gets used to it and at least that first hive in DLV 2 won't be a danger.
What are skill points for? Are they allocated in some screen? Do skills train automatically? Does this appear anywhere in the (?) menu?
and
Now I found how to allocate skillpoints, and that's by going back to a trader at the temple. Feels weird, but makes some sense.
Glad you found out what to do. You are right, the "skills" section of in-game help does not state where to train the skills. Will be fixed.
However, the context-sensitive help (the last page in the help menu) should tell you that you should go to the academy to spend skill points, if you have any.
Finally, you can also spend skill points by going to a bookshelf (stand next to it) and press "S" (the search key).
What the hell is a dry potion? What does that even mean?
In German, I want to say something like "Trocknungstrank", i.e. a potion you can use when it's getting wet -- to keep you dry. When you drink this potion, you resist water attacks.
The effects of items are also shown when you press the info key in inventory.
In general, whenever you find me using English language in a strange or uncommon way (and you are native speaker or English expert by yourself), please tell me.
Having the game tell me: "Cannot unequip fairy dagger. Remove two-handed bow first" is frustrating. It'd be much easier if instead it prompted me: Remove two-handed bow? (y/n)
I think you're right. One more of the old interface relicts ...
The detail of sitting down to regain PP is pretty nice, that HP doesn't regen on it's own, not so much - at least you start with a nice number of aspirins.
I am both strictly against autoregen of HP and PP. The stools are only available in levels 1 and 2, for making life a little bit easier for starting enchanters. There might be also some very rare items that autoregen. HP/PP. But in general I dislike that these things regenerate on its own.
I was surprised to find the tiles so bland in comparison to the beautiful opening, but that's just a matter of taste.
What do you mean by "bland"? Boring? Not-colorful? Un-interesting? Did you also try to use the old tileset and the (soon to be old) big tileset?
I found the initial gameplay like the graphics
You mean bland? So you mean "boring", I suppose. Sorry. What exactly did bore you? Or what would you expect from a less-boring gameplay?
coupled with the fact that the application shut down instead of taking me to the title screen
If you played a recent version, and you did NOT came back to title screen after the game over screen, you have found a bug. Please tell me version, OS, graphics mode, etc.
Apparently the RNG blessed me with suck because I cannot sing chants due to some sort of curse.
You created a soldier, that can't sing chants?? Cool. I thought this was only implemented for enchanters. Anyway, you can spend skills to chant skill if you want to overcome that curse. Once it's over 0, you can chant again. Remember that you also buy skill points by preparation classes in the academy.
Ok I see this is because floors are re-generated every time. But the temple stays the same right? Why black it out?
This should not happen anymore since, I think, 1.6.3. Which OS and version?
he "there's a trader here" would be a LOT more helpful if it used some word less generic than "trader" - "There's a bartender here", "there's an armorsmith here",
Agreed.