Name: Squirm A.0.3.2
Summary: Coffeebreak fantasy roguelike
Platforms: Windows (binary), Python
Download:
http://code.google.com/p/squirm/downloads/listHomepage:
http://code.google.com/p/squirm/Here's a slightly sad release announcement for Squirm. Anyone who might've had this project in the back of their minds, will have noticed that it's been having a long nap. I'm now officially abandoning it, and just putting out the game in its current form.
It's not a very meaty update. Compared to A.0.3.1, this version should be slightly less buggy and more balanced. I also added an infrastructure for special skills/feats, as well as two such skill trees. Comments on the interface etc. are still welcome, as I plan to tear out some working parts of the engine for an upcoming project (still in the brainstorming phase).
Here's the changelog:
* Fix: Now tries to scatter dropped items if impossible to put on own position in grid.
* Fix: Squashed more bugs pertaining to map connectivity! (Argh! They just keep coming!)
* Fix: Bug in test_ecat() (kits.py and beings.py) messing with AI. Encounters like "Monster caretaker" should now work properly.
* Fix: Consoles less brutal when clearing lines, to avoid them blitting big black blots over neighboring consoles.
* Fix: Some strange placements of beings are now prohibited: furniture in front of doors, land beings spawned in water, etc.
* Fix: All tiles are now kept in one image file, making custom tilesets plausible, and reducing time needed to unzip on "inferior" OSes.
* Fix: Kipperbanes now drop loot (corpses) correctly.
* Fix: Game now finishes properly if pc dies/wins from within the equipment menu (eg. eating poison).
* Feature: Tile set and font size are now separate config options, so you can have eg. small tiles and large fonts.
* Feature: Started adding infrastructure for "shticks" (special skills), and some sample shticks.
* Tweak: Pc now starts out with slightly higher skill values, and nudged merit/foible ratio in pc's advantage.
* Tweak: Cobblers now ameliorate shoes even if in inventory, rather than giving a new pair.
* Tweak: Bumping turned off by default.
* Tweak: Examine command "X" now callable from skills and equipment menus.
* Tweak: Small tweaks and fixes to content. Filled in some details and tweaked some bugs for the bathing knight, etc.
* Content: Added trick to disarm adders.
* Content: Started working on shticks Fine hand (thief skills) and Alchemy.
As always,
Minotauros