https://github.com/tapio/rlutilRLUTIL is simple utility collection to aid the creation of cross-platform console-mode roguelike games with C++ and C. It mainly concentrates on I/O stuff, e.g. color display and keyboard input.
Hasn't been updated in awhile, but has some stuff done
Then we have the latter:
http://sourceforge.net/projects/ansigl/AnsiGL is a C++ console text "graphics" API using simply ASCII characters and ANSI escape sequences, and all without the use of any video hardware. It strives to be a simple-to-use text-graphical toolkit have with an intuitive interface for developers, while maintaining a sufficiently high degree of flexibility.
Many comparable APIs tend to either use video hardware, or are simply not as fully-featured as one might hope or expect, at least in the area of visual elements. AnsiGL can serve to bridge that gap easier, and since it "renders" to a std::string (or optionally, an ncurses WINDOW *), integration should be relatively easy with just about any project. Bindings to ncurses are provided to allow for rapid, fully-featured application development with old and familiar friends, along with AnsiGL.
The dev is currently answering questions/feedback/etc here on Reddit:
http://www.reddit.com/r/roguelikedev/comments/ofavn/i_just_posted_a_new_project_to_sourceforge_that/