I thought ncurses was Unix only? There's an alternative, pdcurses, which you might want to look into!
Personally, if I ever do get to program a roguelike, I'm probably going to opt for text simulation because I want to be able to incorporate mouse-overs and menus and stuff... I know it's not really necessary for a very traditional roguelike, but it might help.
Have you never felt that mousing-over a monster could give you some decent statistics? Rather than, say, pressing x, using the arrow keys or jumping over to the creature you want to see, then pressing enter, and esc, and so forth for every creature you want information about?