Introducing Magic Fountain my entry for the 2013 annual Seven Day Roguelike Challenge.
It was supposed to be a game about choice and cool air or mech vehicles. The vehicles did not get in, nor did the heavy weapons, that you rip off vehicles/barricades. The level choice made it though, each level has 2 different coloured portals, each colour takes you to a different island type, and different enemies. Most likely some islands types are easier than others. Find the fountain, save the day.
Regular players of my games will recognise that the game uses the Troll Slayer fighting system, as well as my Warhammer 40k fatality system. Critical hits have been toned down though.
Windows only.
http://magicfountain.googlecode.com/Version 02 aka Bug fix.
Fixed crash on startup due to bad memory management.
Fixed infinite loop bug on populating monsters on first level.
Fixed crash bug on ordering allies to escape level when there is no down stairs.