Author Topic: Mysterious Castle 1.8 now for Windows and Mac  (Read 21279 times)

eclectocrat

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Re: ARRP 2011 - Mysterious Castle 1.5
« Reply #15 on: September 22, 2011, 05:12:45 AM »
Hooray! Mysterious Castle is available for iOS as "support indie games" ware! Anyone who has donated can contact me for a promo code for a free download from the App Store. Yay! You can also check out the trailer on the website.

getter77

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Re: ARRP 2011 - Mysterious Castle 1.5
« Reply #16 on: September 22, 2011, 11:33:49 AM »
Woo hoo!  Congrats on landing the expanded distribution with full iOS powers.   8)  Hopefully you get a nice, ongoing assortment of support from folks!
Brian Emre Jeffears
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eclectocrat

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Re: ARRP 2011 - Mysterious Castle 1.5
« Reply #17 on: September 22, 2011, 11:48:20 AM »
Woo hoo!  Congrats on landing the expanded distribution with full iOS powers.   8)  Hopefully you get a nice, ongoing assortment of support from folks!

Thanks for the always positive comments getter77. My hope is to make enough money to buy a copy of Windows 7 and and Android phone so I can port it there too. I want to keep the desktop version free forever but I don't have the spare cash to invest in all the systems I need to do it.

BTW, does anyone have a legal spare copy of Windows laying around? Windows 7 would be best but XP would be fine as long as it's SP3. I refuse to install Vista :P The sooner I get Windows, the sooner I port Mysterious Castle!

Cheers.

eclectocrat

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Mysterious Castle 1.6 & 1.7
« Reply #18 on: September 30, 2011, 04:33:29 AM »
1.6 on the iOS App Store, 1.7 for Intel Macs on IndieDB.

www.mysteriouscastle.com

getter77

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Re: Mysterious Castle 1.6 & 1.7
« Reply #19 on: September 30, 2011, 11:41:40 AM »
Looks like some excellent progress is being made.   8)
Brian Emre Jeffears
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eclectocrat

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Mysterious Castle 1.8 for Mac AND Windows!
« Reply #20 on: December 03, 2011, 08:39:48 AM »
Hey! I've finally put out a new Windows version!

Please download it and let me know what you think! www.mysteriouscastle.com



Here is the complete changelog from version 1.7.   

GENERAL:    

*   Totally new world generation algorithms. Forests and caves
   are now more mazelike and intertwined, with hidden glades
   only accessible through caves. Towns are layed out
   differently.
   
*   Wonderful new music!
   
   
INTERFACE:

*   Inventory panel redesigned to streamline item management
   and switch between party members.
   
*   Added option for one-click actions, vs. select-confirm
   actions. This should help speed up the pace of games on
   PC's, but is a lttle too error prone for touchscreens.
   
*   To avoid the tedium of checking every corpse for
   interesting things, creatures that die while carrying
   inventory will show a little notifier saying 'dropped
   items!'
   
*   You can now "take all" on corpses.

*   Combat now ends immediately after all enemies have been
   killed. If combat continues then there is another party
   member hiding behind the bushes somewhere.
   
*   Items with powers now show much more data in the info
   panel.
   
*   You can now interact with objects that you're standing
   on, so you can loot corpses and chests without stepping
   off of them.
   
*   Chests now change sprites and play sounds when opened or
   closed.

*   Added a button to the options pane that reloads the last
   saved game.


RULES CHANGES:
   
*   Reduced base armor class by 2, everything is now a fair
   bit easier to hit, including your party members.
   
*   Targeting creatures follows a formula that considers
   light, darkvision, spot, and sneak skills. This means
   that you can no longer just shoot at dark shadows in
   the night.
   
*   Adjacent enemies can't be targeted with ranged weapons
   anymore.

*   Creatures are now a little more tolerant of friendly
   fire from others of the same race. Fights can still
   break out, but not over one lousy web spell placement.
   
*   Mushrooms now grow in caves.
   
*   Sneaking now reduces your movement a little.

*   Flanking now deals bonus damage.

*   The 'blast' spell has been reduced in power.

*   The 'control' spell has been renamed 'charm' and now
   has a chance of confusing targets that pass their
   saving throw.

*   The 'portal' spell always works, but monsters can
   resist and reduce the distance of random teleports.
   
*   The 'heal' spell now heals movement damage.

*   The 'acid' wand is now an area effect ability.
   
*   Many creatures have gained various immunities.
   
   
ADDITIONS:

*   New attack type 'power strike', takes a full round
   and gives a bonus to attack and damage.

*   Added 'curse' the final level 3 spell.

*   New monster types, including angels, elementals,
   and gryphons.

*   New monsters, orc champion, orc lord, and ettin.

*   New weapon power 'bane' deals extra damage to a
   specific race.

*   New weapon power 'penetrate' bypasses a certain
   amount of damage resist.

*   New item power 'immunity', grants immunity against
   certain effects such as 'web' or 'portal'.

*   Various new items added.

*   Some creatures turn into ghosts when killed.
   
*   Some creatures carry a little loot, which allows
   for...

*   You can now pick pocket creatures that you're
   friendly with (town guards) and monsters that
   haven't noticed you (when you're sneaking).
   
   
TECHNICAL/BUGFIXES:
   
*   New save format to allow for future map size
   increases. Old save files are incompatible.
   
*   You can no longer select and target entities that
   are not visible on screen.
   
*   Added a save backup mechanism that can restore
   the previous save, in case a bug ruins your saved
   game.
   
*   Implemented dynamic framerate adjustment for much
   improved heat generation and battery usage.
   
*   Fixed a bug that broke saved games in which a
   character was sneaking.

*   Fixed a nasty bug that broke the game when you
   saved a reincarnated character.
   

getter77

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Re: Mysterious Castle 1.8 now for Windows and Mac
« Reply #21 on: December 03, 2011, 12:43:51 PM »
Yay for multiplatform goodness and meaty changelogs!   8)

Congrats on all the hard work.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

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Re: Mysterious Castle 1.8 now for Windows and Mac
« Reply #22 on: December 04, 2011, 10:48:31 PM »
just tried the latest windows build. Seemed to have an issue with the mouse pointer not "pointing" where it should be. I click on something to move or attack or select something and it "clicks" someplace further off. Seemed to work fine during the start and character select screens, but when I started the game and switched to full screen, this is when it started. Using windows xp btw.

eclectocrat

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Re: Mysterious Castle 1.8 now for Windows and Mac
« Reply #23 on: December 09, 2011, 04:05:07 AM »
just tried the latest windows build. Seemed to have an issue with the mouse pointer not "pointing" where it should be. I click on something to move or attack or select something and it "clicks" someplace further off. Seemed to work fine during the start and character select screens, but when I started the game and switched to full screen, this is when it started. Using windows xp btw.

Sorry, Windows support is spotty because I only have a MacBook to test on. I'll try to address the problem in a small patch soon. Once again, sorry for the trouble.

The iOS 1.8 version is now on the App Store. It's a recommended update for all users, but it will break your old savegames. Still I think the improvements are worth starting from the beginning!