Lost Labyrinth Version 4.7.1
This is a bugfix release as we found some horrible bugs in last release
Features:
- Title screen now displays if the game is compiled in 32-bit or 64-bit
- 7 new monsters for extended version
Balancing:
- Fear makes monsters flee from the mage now
- Halved monster spawn rate
- Reduced number of Altars appearing and altars are now use-activated
- Increased player base hit chance by 20% (so on level 1 against monsters with 0 Dodge you have 50/50 chance to hit)
- Arcane Writing skills now automatically generates a new scroll each level
- Arcane Writing can now craft new scrolls (cost mana and gold, can fail)
- Song of Travels now gives +2 Speed instead of +1
- Helpful Winds now gives +(Spell Power) Speed instead of only +3
- Windmaster spell now gives +100% Speed instead of +2
- Fire and Frost aura now gain +1 damage per 4 spell power
- Summon Demon can now only be cast once per dungeon level
- Merged Speed and Swift Fingers into one Swiftness skill
Bugfixing:
- fixed 0 tile from dead man\'s gold
- open, tunnel spells work again
- empty room fixed
- split stacks in inventory and identified items working again
- random tile appearing bug
- last 2 skills on screen unselectable with mouse
2011-09-24
Lost Labyrinth Version 4.7.0
Features:
- Spell compendium screen
- Animated book for reading all the books in the game
(Well there is only one for now, but this will change)
- Added ability descriptions to level up screen
- Polish translation (Special thanks to Kamil Tajs)
- Level Up screen now displays which spells you will gain if you increase Spell Circle
- Added the ability to swap between 10 different quickbars
- New options screen (A lot nicer and comes with sliders for volume control)
- New time traveller item: Force Shield
- Improved and updated the tavern room (2 new tiles, tables and ale kegs)
- Improved extended version reminder screen
- Old messages are now stored in savegames
- Spiderwebs (you get stuck in there)
- New spell effects for Blind, Magic Flame and Sleep spell
- 7 new monsters for extended mode
Balancing:
- Akolyth skill now reveals Altar and Sanctum in the same way as Spelunker reveals exit
- Pit Traps only appear on level 10 and above now
- Arcane Shot skill now costs 1 CP
- Paladin skill now refills 1 life and mana per undead kill instead of 50% chance for gold
- Players now start with 12 mana instead of 3
- Pick Pocket is no longer limited to 2 per level, but to once per monster instead
- Herb Lore now allows you to \"sense\" Healing Herbs, Mushrooms and Crysolites
- Reduced monster base hit chance from 50% to 30%
Bugfixing:
- Fixed Weapon Mastery not preventing Fumble
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