I still feel bad bumping my own posts and replying to myself, but...
r41 is now available - working firearms (no autotarget yet, but I'll give it a go - don't want you autotargetting the nearest monster and you can't even see it! It's enough to know where it is once you've lit an area up and it moves), working melee weapons. There are skills implemented, but currently you can't see the effect of them (suffice to say that all skills are 0 for every (N)PC, but the PC has dodge at level 2, just to help them out)
Next up is armour - note that you can wear more than one piece of armour that covers a certain area (e.g. a trenchcoat will cover body, legs and arms, an armoured shirt will cover body and arms, trousers will cover groin and legs, and so on) but layers won't be cumulative. Armour that is close to another's stopping power will be closer to cumulative, but something that is strong layered with something that is weak won't make much difference (e.g. a padded shirt and a leather trenchcoat will provide much better stopping power than either item individually, but a flak vest over a padded shirt will pretty much just provide the stopping power of the vest)
I suppose this also helps with different types of ammunition/weapon (piercing/blunt/etc), and who knows. Dropping an incendiary at the feet of someone in something flammable is always fun!
(In game you fool, I'm not talking real life!!!)