Author Topic: Grand Rogue Auto 0.3.8 [May, 6th, 2011]  (Read 10799 times)

Serial Kicked

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Grand Rogue Auto 0.3.8 [May, 6th, 2011]
« on: January 28, 2011, 08:51:22 AM »
Hi everyone,



I'm the author of the newly released Grand Rogue Auto (GRA).
The game is still in a early stage of development, but it's now publicly available on my website.

GRA, beside being a graphical (kind of) roguelike, aims at being a highly customizable city simulator with persistent NPC including different factions and a relatively complete trading and production system. The player will gain money by completing random missions, wreaking havoc, and working for different factions. This money can be used to buy ammo, weaponry, armors, locations and so on. As you can easily guess the gameplay is heavily influenced by the GTA games. I am trying to mix the open-ended aspect of GTA with the complexity and replay value of roguelike games in a modern setting.

Of course I am very far from that goal. GRA is basically 6 months old and I work on it on my free time only. It is written in Delphi (for Win32), but there's a good chance that it would works on Linux using Wine as I don't use any fancy library.

You can also read the development blog I put in place.
It's full of design documents, screenshots, videos and information about this first project.


Anyway, this first Test Build (not even alpha) has the following features:

  • 4 zones types: city centers, suburbs, industrial districts, and city streets.
  • A dynamic faction system
  • A localized damage system
  • Several building types:  weapon shops, houses, parks, work places, restaurants, hospitals...
  • Customizable city size
  • Living citizens who work, eat, sleep and go to a hospital when wounded
  • A complex combat system with a rather effective (but stupid) AI
  • Cops patrolling the streets, looking for criminals
  • Ability to use beds and other items to satisfy your needs
  • Wanted Level
  • Unsupported modding tools to break the game
  • Tons of weapons to choose from.
  • Keyboard and Mouse compatibility for all commands

You can download GRA here.

Note: I can't stress enough that this is a test build and not a fully functional game. There's no quest, no goal other than survival, but there's probably a lot of bugs.

Questions, ideas and such are more than welcome.

Cheers,
SK.
« Last Edit: May 06, 2011, 11:15:07 PM by Serial Kicked »

corremn

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Re: Grand Rogue Auto 0.2.0 [test build]
« Reply #1 on: January 28, 2011, 11:36:37 AM »
Hmm, at  this stage I am unable to download it from mediafire. I will try again latter. Unless you upload it somewhere else....
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Serial Kicked

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Re: Grand Rogue Auto 0.2.0 [test build]
« Reply #2 on: January 28, 2011, 02:25:58 PM »
Weird, I have no issue with Mediafire myself. Anyway, I posted a mirror link on one of my other websites.

Note to others: use this mirror only if mediafire doesn't work for you, my bandwidth is limited.

corremn

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Re: Grand Rogue Auto 0.2.0 [test build]
« Reply #3 on: January 30, 2011, 10:40:42 AM »
Mediafire works now, but it is good practise to have a mirror. :)
Extracting now.....
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Serial Kicked

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Re: Grand Rogue Auto 0.2.1 [test build]
« Reply #4 on: February 14, 2011, 07:23:08 PM »
version 0.2.1 is now available.

Comprehensive changelog:

- Add items (healing, food stuff) and related shops
- Items can also be bought in hospitals and restaurants
- Item Editor Included (effect editor will follow in next version)
- Gang members roaming the streets (very basic at the moment)
- GUI overhaul: Inventory and shop windows show info regarding selected item
- Numerous Bug fixes and speed optimizations.

Windows 32.
Works with Linux when using Wine (no visible issue so far).

Cheers,
SK.
« Last Edit: February 14, 2011, 07:24:44 PM by Serial Kicked »

Serial Kicked

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Re: Grand Rogue Auto 0.3.8
« Reply #5 on: May 06, 2011, 09:58:21 PM »
Version 0.3.8 is available now.

Main Features:
- Damage types for weapons
- Run/walk toggle
- Armors
- Health system overhaul (localized health on each different body part)
- GFX and User Interface have been rewritten/improved

I'd really like some feedback from this board, even if it's purely negative. I deal well with criticisms so don't be afraid to do so. I do understand that GRA isn't technically speaking a roguelike, yet. But what I am going to introduce next (mission system) will definitively make it a RL. My main point, until now, was to build a coherent environment for the game to take place. I'm basically done with that, so randomized "dungeons", missions, and loot are going to be next.

If you have concerns, remarks, ideas, feel free to post here or on my blog.

Cheers,
SK.
« Last Edit: May 06, 2011, 10:07:34 PM by Serial Kicked »

Serial Kicked

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Re: Grand Rogue Auto 0.3.8
« Reply #6 on: May 06, 2011, 10:02:19 PM »
double post, sorry.
« Last Edit: May 06, 2011, 10:03:51 PM by Serial Kicked »

pat

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Re: Grand Rogue Auto 0.3.8 [May, 6th, 2011]
« Reply #7 on: May 09, 2011, 06:01:20 AM »
looks pretty good so far! Tiles look much better in 1:1 scale rather than zoomed out. Maybe too much repetitive mouse clicking to do anything and everything?! Click to walk, click to shoot each time, and it takes a lot of bullets to kill a little old lady! Maybe some kind of 'attack last target' option would work well. But it's good and I'll be interested to see how you go about expanding on content!