Author Topic: Brogue v1.4 released!  (Read 4993 times)

Pender

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Brogue v1.4 released!
« on: April 19, 2011, 03:05:47 PM »
It is my pleasure to announce the release of Brogue v1.4 for Mac OS X, Windows and Linux. Downloads, screenshots and a web forum can be found here:

https://sites.google.com/site/broguegame/home

New features since v1.3:

* Games are now recorded into recording files that can be played back later. Recordings can be annotated if they are accompanied by a text file of the same name.
* Games can be saved and restored later. (Because saved games use the same architecture as recordings, they can take a while to load.)
* Allies are smarter about self-preservation; they will attempt to disengage from combat before dying and will try to avoid toxic gas.
* Allies will grow stronger as you explore levels with them. They also have the ability to absorb certain attributes from slain enemies.
* New items: Staff of Conjuration, Incendiary Shurikens, Potions of Descent, Scroll of Recharging and Wand of Domination.
* Scroll of Darkness is now a Potion of Darkness that creates a cloud of darkness when thrown. Standing in a cloud of darkness yields a substantial stealth bonus.
* Strength system overhauled: nothing will sap the player's strength, potions of weakness and restore strength have been removed, potions of strength are the only source of increased strength, and they are metered and placed around the map without a preference in favor of hidden rooms. Every point of strength deficiency when equipping armor or a weapon results in a -2.5 modifier, and every point of strength surplus results in a +0.25 modifier.
* New enemy: Flame Turret, to replace the Dart Turret
* Non-flying enemies will not follow the player down pits, though flying enemies and allies will do so
* Ogre shamans will create only one ogre per summoning
* Reflected entrancement bolts will confuse the player
* Entrancement has a minimum duration equal to the staff level
* Beckoned monsters lose a turn after beckoning
* Dropping an item will cause you to automatically pick up an item that is already there
* The inventory screen indicates the amount of free space left
* Fleeing monsters that can blink will blink toward safety
* Poison runics on weapons ramp up faster with enchantment
* Magic mapping color is a little brighter for greater visibility

getter77

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Re: Brogue v1.4 released!
« Reply #1 on: April 19, 2011, 07:21:44 PM »
Nice!  I bet there are a good many people that have been hoping for more dev on this since the last release a good ways on back.

Even moreso with the save/replays support---here's hoping for a flood of high quality Youtube and the like offerings.   :D
Brian Emre Jeffears
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Legend

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Re: Brogue v1.4 released!
« Reply #2 on: April 20, 2011, 05:22:06 AM »
Is there a way to play in fullscreen? I couldn't figure out how when I tried brogue before.

Really cool game. I really like the style.

jocke the beast

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Re: Brogue v1.4 released!
« Reply #3 on: April 23, 2011, 09:26:39 PM »
Sweet.
This version adds more of the good stuff (love the allied new abilities).
Thanks Pender! My favourite roguelike right now (and has been for some months/or even a year now).