Author Topic: Mutant Warzone: A Zombie Apocalypse Simulation  (Read 7708 times)

Robot

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Mutant Warzone: A Zombie Apocalypse Simulation
« on: February 08, 2011, 09:48:27 PM »


You can download at: http://8bitcity.blogspot.com/2011/02/mutant-warzone.html

The idea was to create a city filled with zombies and play a game in which you had to defeat 1,000s of zombies, ration ammo, health, etc., use the environment, think, and act quickly to survive.

Please check it out and let me know what you think!




Skeletor

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Re: Mutant Warzone: A Zombie Apocalypse Simulation
« Reply #1 on: February 09, 2011, 03:17:16 PM »
Looks very cool!
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Robot

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Re: Mutant Warzone: A Zombie Apocalypse Simulation
« Reply #2 on: February 09, 2011, 08:16:21 PM »
Thanks! I just released Beta 2.0, which added some dungeons and made the bombs light the ground on fire so you can manage the zombies somewhat. Please let me know how you like the game! I hope people get some 286-style nostalgia from this one :D

Robot

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Re: Mutant Warzone: A Zombie Apocalypse Simulation
« Reply #3 on: February 10, 2011, 01:53:59 AM »
Should have just waited :D Beta 3.0 is out and that's the last release for a little while. I highly recommend it.

Skeletor

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Re: Mutant Warzone: A Zombie Apocalypse Simulation
« Reply #4 on: February 10, 2011, 09:31:31 AM »
I'm having a lot of fun with your game!

The only suggestions that come to my mind right now are:
1- controls are a little ankward; space for machinegun is far from del and f5 for bombs (something like z- machinegun, x - bomb placing and z- bomb selecting would be better, for example)
2- player stats (lives, health bullets, bombs..) in the main screen would be useful

I love this game, and I think that adding some roguelike elements to it could result in something really neat and also innovative.. and there could be a great variety of new elements to create (weapons, armors, shooting enemies and so on). I've also been fascinated by a hybrid between game like this one, with great playability and simple oldstyle graphic, and a roguelike.
BTW I still like it the way it is, roguelike or not.

Thank you Robot!
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Robot

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Re: Mutant Warzone: A Zombie Apocalypse Simulation
« Reply #5 on: February 10, 2011, 05:07:24 PM »
Thanks, you just made my day Skeletor!

There are shooting enemies in the mini-dungeons already, but I like the idea of putting them on the overworld as well What I would like for the weapons:

-make fire bombs earnable, bombs would not create fire at the start.
-Starting machine gun should fire slower
-Add another (for a total of 3) that fire in some sort of spread pattern (or at least in all 4 directions)

Other plans include:

-Expand City
-Add dungeons (but I don't want too many, each should be unique-ish)
-Add Melee attack
-Health, Ammo, and points on the game screen

Things will be in the next version:

-Talking People (survivors) who gives hints and tips
-Science Lab (Zombies aren't coming from Hell, the Hospital or the Sewers, maybe it's there?)
-Another area of the city in which fire bombs won't work (i.e. it's 'Raining" in the story)
-Action/Mystery story about the Mutant Zombies
-At least one new enemy (adding them slowly)

Skeletor

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Re: Mutant Warzone: A Zombie Apocalypse Simulation
« Reply #6 on: February 10, 2011, 07:58:43 PM »
Great to know you'll further develop this game because it has potential!
I just managed to kill almost every zombie, and I have to say that despite the lack of game elements, the game is already very enjoyable.
The Cathedral was the special level I liked the most.  :)
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.