Author Topic: Roguelike with a rich dialogue system,like dragon age or morrowind?  (Read 16498 times)

lollius

  • Newcomer
  • Posts: 4
  • Karma: +0/-0
    • View Profile
    • Email
Re: Roguelike with a rich dialogue system,like dragon age or morrowind?
« Reply #15 on: January 24, 2011, 08:26:21 AM »
Thank you very much Ancient !!!!!!!!!!

Mariodonick@

Sehr nett von Dir!

Rya.Reisender

  • Rogueliker
  • ***
  • Posts: 85
  • Karma: +0/-0
    • View Profile
Re: Roguelike with a rich dialogue system,like dragon age or morrowind?
« Reply #16 on: January 26, 2011, 10:52:15 AM »
I think for Indie game developers and smaller companies it's very hard to make a non-linear story-heavy RPG/Roguelike, because there are too many possible dialogue combinations.

I once tried to make an RPG where the path splits and all the dialogue also depend on the characters that are in your party and I eventually gave up because I had to write like 10+ different dialogue scenes for each event/NPC depending on all the variables. It was just too tedious.

Roguelikes with completely linear stories exist, though. I somehow prefer dungeon crawlers then though, because restarting the same linear story each time I die is very tedious. Then I'd rather have no dialogues at all.