In this game, the goal is to create a random roguelike game design. I've seen variations of this game elsewhere, and thought it might work well here. Here's how it works:
1. Go to wikipedia and click Random Article. Record the name of whatever article comes up. (
http://en.wikipedia.org/wiki/Main_Page)
2. Go to the Crawl Wiki and click Random Page. Record the name of whatever comes up. (
http://crawl.chaosforge.org/index.php?title=CrawlWiki)
3. Use this link (
http://www.random.org/integers/?num=1&min=1&max=192&col=5&base=10&format=html&rnd=new) to generate a random number. Record it and go to the Grand List of Video Game Cliches (
http://project-apollo.net/text/rpg.html) then record whatever cliche the number corresponds to.
4. Finally, write a 1 (short) paragraph video game design involving all three of the things you've written down. Post the results in this thread!
Example:
1 Hook Sword
2 Tier-5 demon
3 14 "Garrett's Principle
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores."
4 You are robbing a randomly generated town of demons of all their possessions, attempting to not get caught in the process. Your only defense is your hooksword, and your extensive shaolin martial arts training, so you'd better not get into too much trouble. Especially since the demons can use magic and you can't. The goal is to steal as much loot as possible and exit the town without dying. If you manage to steal everything in town, you can finally attempt to steal two sacred demon hookswords from the center of town in plain sight, which turns all the demons against you. If you escape alive, you win.
Your turn!