Congratulations!
It looks and feels very roguelikeish
The game went into an infinite loop, I guess, at dungeon generation. I was going down the stairs to the 3rd level, and CPU usage got stuck at 100%, and I never got to see the next level.
It definitely looks like a solid base for a good roguelike! The movement, skill, combat and dungeon generation systems all seem to be in place and working! The dungeon also goes very much along with the theme! Maybe you could make some vision-blurring or blocking fumes here and there, that would definitely give it more personality!
Looking forward to the next release! I'll try it again and let you know if it blocks again!:)
--- edit ---
Blocked again on level 3, going down to 4
That's one more level I played though
Also, I forgot: I really like the bar detailing the enemy's life. It's good, useful information that you can only obtain by (l)ooking at monsters in other roguelikes. And also, skill-based systems are the shiznitz!