Author Topic: SewerJacks 0.8.8a  (Read 5508 times)

corremn

  • Rogueliker
  • ***
  • Posts: 700
  • Karma: +0/-0
  • SewerJack Extraordinaire
    • View Profile
    • Demise RogueLike Games
SewerJacks 0.8.8a
« on: September 19, 2010, 05:21:11 AM »
I have decided to release a version SewerJacks for the ARRP. It does not have everything I wanted, e.g tutorial and arena mode but quite a lot of improvements.

"Chainsaw-wielding goblin maniacs, halflings-hurling treeman, podgy masterchefs, wizards for hire and wandering apothecaries!   Welcome to Sewerjacks! The game that mixes fantasy football with a roguelike."

Gameplay Video: http://www.youtube.com/watch?v=b4qCbJcQ7Uo

Take you Blood Bowl players where they have never been before, to the sewers!
Sewerjacks is a fast-pased action graphical or ascii roguelike, heavily featuring team-based chaotic gameplay.

Features:
- Most skills and creatures from Blood Bowl.
- Unique and fantastic bloodbowl player icons
- Team based play
- Short chaotic gameplay
- Order and customise your allies.
- Chainsaws, bombs, pogo-sticks, wizards and wandering apothecaries.
- Unlock new classes and races as you progress.

Major new features.
- Sound and Music
- New random map generator and static maps
- Bombs, chests and combat is now more interesting.
- Much, much more.


Screen Shots:   http://sourceforge.net/projects/sewerjacks/

Binaries and Code:   http://sourceforge.net/projects/sewerjacks/

Window binaries only, but will work with WINE.
Help Wanted: Sounds, music, Screen/Splash screen gfx, terrain tiles, multi-platform builds, + ideas and bug reports.
Contact me if you want to support this game in anyway.




corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: SewerJacks 0.8.8a
« Reply #1 on: September 20, 2010, 02:25:24 PM »
Awesome---I hope you get the rest going in the not distant future.  If I can manage to get myself back on track, caught up, and properly functionally productive, I think it likely you'll be getting some contact from me.   :-\
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

corremn

  • Rogueliker
  • ***
  • Posts: 700
  • Karma: +0/-0
  • SewerJack Extraordinaire
    • View Profile
    • Demise RogueLike Games
Re: SewerJacks 0.8.8a
« Reply #2 on: September 21, 2010, 10:02:47 AM »
Yeah, I have a lot of work still to do.   Any help would be amazing, but you obviously are busy. 

I just dicovered the http://www.freesound.org/ site, hopefully at some time I will get some decent sounds.

I have also played a few games of this and have not got past the goblins. Maybe it is a tad hard at the moment.  Anyone want to confirm that.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

corremn

  • Rogueliker
  • ***
  • Posts: 700
  • Karma: +0/-0
  • SewerJack Extraordinaire
    • View Profile
    • Demise RogueLike Games
Re: SewerJacks 0.8.8a
« Reply #3 on: September 24, 2010, 06:33:25 AM »
As per usual I forgot to mention that you can copy your "data/player.dat" file into the new release to keep your unlocked races/classes.

Also do not press F1 in game, as this will effectively ruin your game. This puts it into fullscreen mode but does not reload your textures (SDL thing), so it will look bad and unplayable.

Note normal fullscreen mode (by editing the screen config file) is not effected.

Also I have had a little bit more success in this game, by setting BreakBonus = "Blood Bowl" in the config/config.txt file.  This makes armour rolls equal to bloodbowl, but will make high armoured characters almost impossible to kill.  You could set this  to "insane" and watch the blood flow...

Cheers
corremn
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike