Author Topic: Dungeons of Dredmor 1.0.6 released  (Read 4847 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Dungeons of Dredmor 1.0.6 released
« on: October 12, 2011, 10:00:39 PM »
http://www.gaslampgames.com/

Quote
We’ve uploaded Dredmor 1.0.6 to Steam, and it’s all yours to enjoy. Let us know if anything asplodes.

EDIT: Changelog copied and pasted from the changelog below. I’m sure some other stuff snuck in, too, but we’ll see. For the guy who keeps asking us to support 150% DPI fonts – we had a fix in, but it turns out it broke all of Windows XP and I had to take it out this morning. So we’re still working on your problem. :)

    FIXED: Map zoom is now saved between gameplay sessions
    FIXED: a broken room defintion that would always lead to a gargoyle trap spawning behind a food dispenser.
    FIXED: Items held in the player’s hand are no longer lost on save/load.
    FIXED: Rod charging no longer prevents priming items after use.
    FIXED: The game now realizes that you are in a shop after you load the game… and are in a shop.
    FIXED: Food vending machines now have correct tooltips.
    FIXED: Items from the ground can no longer be used as active skills.
    FIXED: Overridden equipment during the start of the character creation process will give you permanent Mystery Bonuses.
    FIXED: Monsters will now check to make sure the player isn’t standing on a corpse before they bring it back to life.
    FIXED: After you steal things from Brax, you can now use them as items.
    FIXED: The DIGEST button will now halt if you see an enemy or get attacked by one.
    FIXED: Uberchest lock state no longer resets after save and load.
    FIXED: Blink Batties now Blink. (So does Lord D.)
    FIXED: Various broken Steam achievements (Monsters with Omelettes, The Critic, anything else with a counter)
    FIXED: digging ray crash.
    FIXED: misaligned close button in Quest window.
    FIXED: Unarmed damage bonuses are no longer applied to range attacks, or thrown attacks.
    FIXED: Unskilled weapon wielding penalties no longer affect thrown, or crossbow, attacks.
    FIXED: Vandalized Dredmor Statues now save their obstruction state correctly.
    FIXED: WASD now breaks statues, lets you run into some other things and use them
    GAMEPLAY: The resistance statistic now gives you a roll to block corruption attacks.
    GAMEPLAY: Mace and Axe skill trees have been revamped and enhanced.
    GAMEPLAY: Lord Dredmor can no longer be stunned or charmed.
    GAMEPLAY: Reworked Necronomiconomics.
    GAMEPLAY: Smithing is now a Warrior archetype.
    GAMEPLAY: Sneakiness has a -20 modifier.
    GAMEPLAY: Elemental Weapons now have some Elemental Resistances. Or something.
    GAMEPLAY: Added a bunch more items, including a keytar.
    GAMEPLAY: Some crafts are now unhidden by default.
    GAMEPLAY: Added the Mosolov Cocktail! Don’t drink it all at once.
    GAMEPLAY: The 2X bottom bar is now implemented. We’ll do the rest next patch.
    COSMETIC: Monster spellcasting now shows up on the text ticker.
    COSMETIC: More minimap icons!
    INTERNAL: Hidden Fun Stuff to make it so we can turn on the mod support without breaking everybody’s save games. (That said, we have to put it in the patch before the mod support so that… well, so that it doesn’t break everybody’s save games.)
    INTERNAL: Hidden Fun Stuff, related to the Other Hidden Fun Stuff.
    LINUX: You can haz it.

For Linux folk in particular:

Quote
As we noted in the previous blog update, we now have Linux binaries. In fact, we snuck them into the Steam distribution, so that those of you who bought the game from us on Steam can install it and run it natively on Linux. The port is done! It’s up to date. The distribution methods, though, are a bit arcane… so pay attention! There will be a quiz.

There will be two – at least! – separate channels for purchasing a Linux build of Dungeons of Dredmor that do not require fiddling about with WINE. This option is only suggested if you bought the game on Steam for Windows, and want to run it under Linux. If you have *not* purchased the game, we recommend you wait until we have a better distributor for your needs. That said, the following is a crash course in how to build it.

1. Install WINE. Install Steam under WINE. Install Dredmor, from Steam, under WINE.

2. Find where Steam has hidden Dredmor on your computer. In general, it will be somewhere like Steam/steamapps/common/Dungeons of Dredmor

3. Copy all that stuff out onto your Linux box in the location of your choice.

4. From that directory, run chmod -x Dredmor* {amd64,x86}/*

5. Run Dredmor.

6. Note that Diggles are not like penguins, and will not give you free software and/or herring. In fact, they want to kill you.

Linux is still somewhat in beta, as it hasn’t gotten much testing. Please let us know how it goes.

Gaslamp lads kicking things further rather nicely on various fronts once again.   :)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Darren Grey

  • Rogueliker
  • ***
  • Posts: 2027
  • Karma: +0/-0
  • It is pitch black. You are likely to eat someone.
    • View Profile
    • Games of Grey
Re: Dungeons of Dredmor 1.0.6 released
« Reply #1 on: October 12, 2011, 10:14:17 PM »
I still want an @ with eyebrows... ;)