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Topic: The Simugraph Library - RPG ideas, design snippets and articles (Read 32697 times)
Etinarg
Rogueliker
Posts: 424
Karma: +1/-1
Idea archivist and game tinkerer.
Re: The Simugraph Library - RPG ideas, design snippets and articles
«
Reply #15 on:
November 09, 2009, 01:34:12 PM »
Choices are good. But too many choices can cause frustration. I've tried to write down some knowledge about choices:
http://www.funkelwerk.de/library/index.php?n=Library.Choices
This can also be interesting for game designers, since a frustrated player is likely to lose interest and quit the game.
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Etinarg
Rogueliker
Posts: 424
Karma: +1/-1
Idea archivist and game tinkerer.
Re: The Simugraph Library - RPG ideas, design snippets and articles
«
Reply #16 on:
December 18, 2009, 08:42:40 PM »
A recent discussion in another forum made me I rewrite the article "Toy or Game":
http://www.funkelwerk.de/library/index.php?n=Library.ToyOrGame
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Etinarg
Rogueliker
Posts: 424
Karma: +1/-1
Idea archivist and game tinkerer.
Re: The Simugraph Library - RPG ideas, design snippets and articles
«
Reply #17 on:
March 30, 2010, 08:48:31 AM »
I've added a new article for a very simple algorithm to generate "rooms and corridors" type dungeon maps:
http://www.funkelwerk.de/library/index.php?n=Library.VeryBasicRoomsAndCorridors
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Latest project:
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Blog (german):
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Etinarg
Rogueliker
Posts: 424
Karma: +1/-1
Idea archivist and game tinkerer.
Re: The Simugraph Library - RPG ideas, design snippets and articles
«
Reply #18 on:
March 30, 2010, 09:24:44 AM »
Now also in the library, an old try of mine to locate "interesting" topics in an area spanned by the corners of being simple, complex, structured and chaotic:
http://www.funkelwerk.de/library/index.php?n=Library.Simple-Complex-Structured-Chaotic
The former article was here:
http://www.funkelwerk.de/forum/index.php?topic=45.0
This might help to determine what to add or remove from a game to make it more interesting to players. Well, just in a very coarse manner, but still it might give directions ...
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Latest project:
http://sourceforge.net/projects/jewelhunt
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Etinarg
Rogueliker
Posts: 424
Karma: +1/-1
Idea archivist and game tinkerer.
Re: The Simugraph Library - RPG ideas, design snippets and articles
«
Reply #19 on:
April 13, 2010, 02:28:25 PM »
A new super-short article on "How to introduce new game elements":
http://www.funkelwerk.de/library/index.php?n=Library.IntroduceNewGameElements
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Latest project:
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Etinarg
Rogueliker
Posts: 424
Karma: +1/-1
Idea archivist and game tinkerer.
Re: The Simugraph Library - RPG ideas, design snippets and articles
«
Reply #20 on:
May 13, 2010, 10:33:32 AM »
I wanted to add a link to this nice discussion on dungeon design to the Simugraph Library:
http://www.enworld.org/forum/general-rpg-discussion/168563-dungeon-layout-map-flow-old-school-game-design.html
But I noticed that the maps page had no real place for this, since it was centered very much on procedural map creation. I decided to split the maps page, and make two new pages for "hand crafted maps" and "procedurally generated maps". The article above now got a link from the "hand crafted maps" page - the page is otherwise fairly empty still.
New and changed pages:
http://www.funkelwerk.de/library/index.php?n=Library.Maps
http://www.funkelwerk.de/library/index.php?n=Library.HandCraftedMaps
http://www.funkelwerk.de/library/index.php?n=Library.ProcedurallyGeneratedMaps
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Fenrir
Rogueliker
Posts: 473
Karma: +1/-2
The Monstrous Wolf
Re: The Simugraph Library - RPG ideas, design snippets and articles
«
Reply #21 on:
July 17, 2010, 08:11:45 PM »
The server seems to be down for some reason. WHAT HAPPEN?
EDIT: It seems to be accessible again. The whole thing might have been my connection.
«
Last Edit: July 18, 2010, 01:41:42 PM by Fenrir
»
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Etinarg
Rogueliker
Posts: 424
Karma: +1/-1
Idea archivist and game tinkerer.
Re: The Simugraph Library - RPG ideas, design snippets and articles
«
Reply #22 on:
July 19, 2010, 02:19:05 PM »
Ok. The log file says the server was up all the time. If there are problems again, let me know and I'll look into them.
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Latest project:
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