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91
Hey Roguetemple Community,

I’m excited to introduce Coop Catacombs, a traditional roguelike with a unique twist: asynchronous multiplayer and cooperative play. Explore static dungeons alongside other players, leaving messages and items to aid or deceive fellow adventurers. Complete a dungeon to reset it for all players, increasing its difficulty and etching your name in history!

Features:

    - Procedural generation
    - Permadeath
    - Turn-based combat
    - Diverse weapons, magic, and traps
    - Dynamic graveyard and player messages
    - Coop gamplay

Join the adventure and leave your mark! Check out the game on itch.io.

> aikoncwd.itch.io/coop-catacombs
> roguebasin.com/index.php/Coop_Catacombs
> aikoncwd.ovh/coop_catacombs/changelog/

Happy dungeon crawling!
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Traditional Roguelikes (Turn Based) / Re: New roguelike: BOSS (v3.0.1)
« Last post by PineappleComputer on May 14, 2024, 10:52:41 AM »
I agree the implementation of computers isn't great, but I'm at a bit of a loss of how to improve it. If I made it harder to get the better computers, that would just be frustrating. I considered letting the user blank disks and copy them, but thought that would just result in a lot of 'busy work' that wouldn't be fun. If you have any ideas on how to improve the way computers work, I'd be really interested to hear them.

Blank disks is cool idea. Traders can't restock goods, so "selling then buying" procedure for identifying items is more boring procedure than copying id disks IMHO.
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Traditional Roguelikes (Turn Based) / Re: New roguelike: BOSS (v3.0.1)
« Last post by PineappleComputer on May 14, 2024, 10:47:21 AM »
I'd like to know more about what is involved in downgrading BOSS to .NET 4.0 - I didn't know this was possible.
I sent an archive link to your mail on this forum. AppLocker blocks any unsigned assemblies. So i need to compile it with csc.exe by myself and then hack powershell to load managed dlls from bytes))
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Warsim 45% off for the Endless Replayability Fest! If you've been on the fence grab it now :)

And if you know any friends that might like it let them know!

https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0
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Traditional Roguelikes (Turn Based) / Re: New roguelike: BOSS (v3.0.1)
« Last post by PlunderBunny on May 14, 2024, 06:42:04 AM »
Thanks for playing the game, and for your feedback!

I'd like to know more about what is involved in downgrading BOSS to .NET 4.0 - I didn't know this was possible.

I agree the implementation of computers isn't great, but I'm at a bit of a loss of how to improve it. If I made it harder to get the better computers, that would just be frustrating. I considered letting the user blank disks and copy them, but thought that would just result in a lot of 'busy work' that wouldn't be fun. If you have any ideas on how to improve the way computers work, I'd be really interested to hear them.

Thank YOU for rewriting this game on c#!

I have downgraded it to .NET 4.0 for running on my AppLocker WindowsRT laptop. Now i can play Grogg istead of Rogue, BOSS instead of Moria, Cryptband instead of Angband and ForaysIntoNorrendrin instead of BRogue.

Also i think that Micro Computer (20%), Laptop Computer(40%) and Mini Computer (55%) are useless items. You never want to waste disks with this chances of success. Better to keep disks and wait for Mainframe Computer (75%) or Matrix Computer (60%) [if you have small encumbrance].
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Traditional Roguelikes (Turn Based) / Re: New roguelike: BOSS (v3.0.1)
« Last post by PineappleComputer on May 14, 2024, 05:39:23 AM »
Thank YOU for rewriting this game on c#!

I have downgraded it to .NET 4.0 for running on my AppLocker WindowsRT laptop. Now i can play Grogg istead of Rogue, BOSS instead of Moria, Cryptband instead of Angband and ForaysIntoNorrendrin instead of BRogue.

Also i think that Micro Computer (20%), Laptop Computer(40%) and Mini Computer (55%) are useless items. You never want to waste disks with this chances of success. Better to keep disks and wait for Mainframe Computer (75%) or Matrix Computer (60%) [if you have small encumbrance].
97
Traditional Roguelikes (Turn Based) / Re: New roguelike: BOSS (v3.0.1)
« Last post by PlunderBunny on May 12, 2024, 07:49:52 PM »
These are all really good points. I think the original BOSS game probably wasn't well balanced, and of course I've just copied that lack of balance over to the new version because I didn't know any better. I'm not against having a game with a few exploits - it's meant to be a casual game after all - but I can see the examples you've given would make the game too easy once you know them.

I'd like to hear your ideas on how to fix the stealth and tank-scientist issues. I don't want to, for example, introduce randomness to the effectiveness of stealth, because random failures aren't much fun. Perhaps I could cap the maximum values for stealth and attributes when creating a new character, so that the higher values need to be earned in-game?

Some spells are specific to certain classes - the multi-classes (e.g. soldier) won't get some high level spells of the equivalent single-classes (e.g. scientist). More spells would definitely be good, and I'll try to think of a few.

Thanks.

Hi! I think that stealth formula is too cheaty. You simply get 10 stealth at the start of the game for any class and go kill all bosses like a breeze ignoring hardcore robots.

Its possible to make 50str, 50int, melee, dex, con Scientist-Tank to craft experience pills and sell corpses with that str encumbrance (can't find any container yet).

Also all spells are the same for any classes with just their own names. Its boring because wisdom and charisma classes are not so good as scientist that can craft pills.
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Traditional Roguelikes (Turn Based) / Re: New roguelike: BOSS (v3.0.1)
« Last post by PineappleComputer on May 12, 2024, 04:00:55 PM »
Hi! I think that stealth formula is too cheaty. You simply get 10 stealth at the start of the game for any class and go kill all bosses like a breeze ignoring hardcore robots.

Its possible to make 50str, 50int, melee, dex, con Scientist-Tank to craft experience pills and sell corpses with that str encumbrance (can't find any container yet).

Also all spells are the same for any classes with just their own names. Its boring because wisdom and charisma classes are not so good as scientist that can craft pills.
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Traditional Roguelikes (Turn Based) / Re: New roguelike: BOSS (v3.0.1)
« Last post by PlunderBunny on May 12, 2024, 04:53:13 AM »
Version 3.0.3 improves the 'look' command. You can download the new version from the web site (see first post in this thread). This version is compatible with existing save files, high-score files, and default options files.

Please note that the version number is 3.0.3, but the web page, archives etc don't show the third digit. You can verify you have the updated version by pressing shift-v in-game to see the credits.
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Calling all Warsim-likes! That's right if anyone knows any Warsimlikes or has their own little project let me know

There are more than you might think but many have slipped through the cracks through the years and I want to give them their due

Read more here - https://store.steampowered.com/news/app/659540/view/4181105931138675679
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