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Design / [Article Series] Creating an MMO Roguelike
« Last post by tangar on July 19, 2025, 08:12:07 AM »Sharing a write‑up about the very first design trap in building a multiplayer roguelike: world scale. Why a huge world kills population density (and why I shrank Tangaria after years of doing the opposite).
#1: The Scale
https://igroglaz.com/en/tangaria-blog/creating-mmo-roguelike-1-the-scale
If you’re toying with an MMO‑roguelike idea, give it a skim – might save you some time
#1: The Scale
https://igroglaz.com/en/tangaria-blog/creating-mmo-roguelike-1-the-scale
If you’re toying with an MMO‑roguelike idea, give it a skim – might save you some time