Recent Posts

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Design / [Article Series] Creating an MMO Roguelike
« Last post by tangar on July 19, 2025, 08:12:07 AM »
​Sharing a write‑up about the very first design trap in building a multiplayer roguelike: world scale. Why a huge world kills population density (and why I shrank Tangaria after years of doing the opposite).

#1: The Scale
https://igroglaz.com/en/tangaria-blog/creating-mmo-roguelike-1-the-scale

If you’re toying with an MMO‑roguelike idea, give it a skim – might save you some time ​
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Other Announcements / Re: Rage of Mages 2 (online RPG multiplayer server)
« Last post by getrxrarea on July 19, 2025, 01:33:09 AM »
Recently, the RoM2 server has opened a new season with many new mechanisms inspired by the roguelike genre - helping to breathe new life into the familiar gameplay:

Reborn: When moving to a new server, your character will be "reset" - retaining core items and stats. This helps to refresh the experience while maintaining progression value.

Reclass: When reaching the maximum experience level, players can unlock new character classes, allowing for changes in tactics and playstyles.

Ascension: Special classes such as Amazon and Witch can now "ascend" after overcoming difficult challenges, unlocking exclusive rewards such as the Golden Crown or the Great Sorcerer's Staff.
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Hello, my dear explorers!
Just stopping by to mention the latest patch, 0.6f, has been uploaded to itch.io!
Comes with a nasty wild bunch of new Uniques  introduced to haunt the Player :)
Also a couple small bugs were detected and smashed!
As usual, read the Machete_Edition_Readme.txt for a full disclose of the state of the game.

Go grab it and enjoy the game! I will see you guys in the next patch.

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Design / Re: Online captcha solver on python?
« Last post by LarreWeyand on July 17, 2025, 07:43:03 AM »

I think it will be useful for me to know what kind of captcha solver to use on a site developed in Python.

Facing captchas in my Python project? I've had luck with anti-captcha.com, it's reasonably priced and integrates easily. However, for simple image-based captchas, I sometimes use Pytesseract with some pre-processing for the images. It can be free and useful, but only if the captchas are easy.
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So cool
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The latest version of the game is now live, with plenty of new content and bug fixes!  You can download the full game or the latest patch here:  https://virtua-sinner.itch.io/caverns-of-xaskazien-ii

Or find out what's new in this version here:  https://virtua-sinner.itch.io/caverns-of-xaskazien-ii/devlog/978121/cox-2-ver-16108-released

Enjoy, everyone!

Jeff
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Only just found your game, which is just a surprised in itself because its wonderful and I'm surprised it hasn't gotten more exposure.

Well, just popped in to say well done on it, I adore the world setting and really like your attempt to allow more playstyles and interesting skill mechanics.  Its certainly taken some ADOM inspirations, but your writing and creativity around classes sets it apart.
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That's an impressive journey—15 years of dedication really shows passion and persistence! Party-based roguelikes are indeed a rare breed, so it's exciting to see someone explore and evolve that niche. Congrats on the 1.61 release!
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Hi!

About 15 years ago I started working on a party-based roguelike for iOS. I've just released version 1.61 on iOS and for Chrome browsers at.

Party-based roguelikes are fairly uncommon, so I had to make a bunch of design choices without much context for best-practices. In the end I really enjoy how it turned out, I hope you do to!

Congratulations on the release! It's impressive to see such long-term dedication. Party-based roguelikes are indeed rare, and it's great you brought your unique vision to life. Excited to check it out—well done!
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Warsim one of steams most bizarre and monstrous games is 60% off, if you've been on the fence check it out now!

http://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

Tell your friends :) And if you don't have any, come make some goblin friends in Warsim
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