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Programming / Re: Looking for a language for minimum effort/maximum payoff.
« Last post by baylorapol on May 08, 2025, 11:47:42 AM »There's no final answer to the question "which language should I learn?" but I'll offer you my two cents anyway. If development speed is of the essence, you may be better off trying a scripting language rather than C. I heard good things about Lua, but use Python for my own project, and have been happy with that. It has stuff like memory handling built-in, so you can pretty much get straight to business. On the down side, Python is not good at heavy lifting, but it's sufficient for a typical, turn-based Roguelike. If graphics rendering becomes a bottleneck, it's usually because the programmer is doing something wrong.
As always,
Minotauros
Unity is a robust engine used commercially across genres. C# is more structured than Python but still far more approachable than C++. Huge ecosystem, lots of tutorials, scalable to commercial-grade.