Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Anfeir

Pages: 1 [2]
16
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 23, 2010, 08:34:35 AM »
I'd say changes are still rather small. The efforts to find issues to fix have been more significant than the changes themselves.

RAYEL 0.1.4
~~~~~~~~~~~
What's new:
- How to start chapter in the manual.
- fixed like 10 of different bugs.
- now it's much more possible to get rumors in high level towns.
- removed quest requests from guardians (it was always empty anyways).
- small balance changes, actual mostly for 20+ levels.

If you have the main site still not working, visit this:
http://roguebasin.roguelikedevelopment.org/index.php?title=Rayel

17
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 19, 2010, 09:38:10 AM »
Rayel 0.1.3 released.
- numerous small bugs fixed.
- added some more important items to common shops. (will work with old saves)
- some small balance issues (high spells mana cost).
- easily noticeable character's sitting position.
- sky mounts are visible now.

The site is still http://anfeir.ter12.ru/rayel.htm
If you cannot open it, use additional download links:
http://rlgclub.ru/forum/download/file.php?id=185   -- English version;
http://rlgclub.ru/forum/download/file.php?id=186   -- Russian version.

18
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 16, 2010, 10:33:13 AM »
For those who have the main link not working here's another spot for downloading Rayel:
http://rlgclub.ru/forum/download/file.php?id=183

19
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 15, 2010, 07:17:30 AM »
Excellent!  Keep up the good work as things are found.   8)
To be honest, I am a bit tired this time .) Having a break with cardinal improvements. More work on the level of planning and ideas rather than actual coding.
But bugs and other holes will be kept fixing. I wish they are all so easy to find as the already fixed ones .)

20
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 14, 2010, 10:31:37 PM »
0.1.2: a small bugfix release.

21
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 12, 2010, 02:43:47 PM »
Thanks!

22
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 12, 2010, 10:55:48 AM »
Good job on the continued development----keep at it and I think the game could grow rather nicely by say end of 2010 at this release pace.
The game is playable and winnable already. The next release (0.1.2) will be fix-release, when I collect enough of them. The next major version 0.2 will take longer - no strict date, no empty promises :). But hopefully it will take much less time than I spent for 0.1 (3+ years).

The character of planned changes for 0.2 needs the version 0.1 to be rather stable. Or searching for bugs will become the nightmare.

23
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 11, 2010, 12:49:43 PM »
Of course, its wine, what could it be another running win exe in linux?

News: added game features descriptions to the site.

24
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 10, 2010, 07:55:37 AM »
Rayel 0.1.1 released.
http://anfeir.ter12.ru/

The main improvement: the ability to increase the game field width.

P.S.: a couple of bugs fixed with the same game version, right before this post edited.

25
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 09, 2010, 04:30:53 PM »
I'm glad to hear about linux, I haven't chance to test it.

Laky town: search the south-eastern corner of this city. There you can also perhaps find the answer why the minimap would be difficult in Rayel.

Small game window: I'm working on it. Actually, in 0.1.1 version (which will come in a couple of days) you will be able to minimize the left menu panel, expanding the game view to 37x25.

About pointless start: that was forethought, the freedom vs straight line plot. But it lacks 'atmosphere' now of course. The next major version 0.2 would introduce more monsters activity, communication and so on (though it will take rather long time).

About 'looking too critical': here in Russia (rlgclub.ru) I got almost physically beaten for small game window ! :)

Hint: visit taverns for rumors. If there's any sense of small guide for those who have troubles on early lvling I'll include it in 0.1.1 manual.

Thanks all.

26
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 07, 2010, 09:02:03 PM »
Has anyone from US the link to anfeir.ter12.ru not working?
I have a couple of reports. I never thought that DNS records update longer than 24 hrs.

27
Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 06, 2010, 12:58:36 PM »
I do not claim that it is 100% roguelike. If you say it is just 50% roguelike or even 0% roguelike, I don't mind.

To be honest, I care very little about the question of style definition. If I were, It would be a 100% roguelike :)

The staticness of the world has number of reasons, it is not because the lack of understanding the dungeon generation algorithms

28
Traditional Roguelikes (Turn Based) / Rayel
« on: March 05, 2010, 08:12:42 PM »

Pages: 1 [2]