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Programming / Re: Spell casting types of costs
« on: December 18, 2011, 11:58:45 PM »
Wizard101 isn't a very good game, but I like the battle mechanism a lot and I feel it would do great in roguelike settings.
The player owns a deck of cards (spells/skills). Game would goes somewhat like this:
Anyway, I consider using a similar system for my project, but since I never finish anything if anyone like the idea it's not mine anyway
The player owns a deck of cards (spells/skills). Game would goes somewhat like this:
- When entering a new level, the player a) shuflles his discard, deck and hand b) draw a new hand
- The player can, anytime, play a card from his hand if he has one
- When used the card is discarded and another is drawn (if any left)
- Class/skills/whatever unlock access to some cards and make them more powerful
- Some piece of equipement (weapons mostly) can provide "perma" cards that aren't discarded (but use one hand slot for a relatively weak effect)
Anyway, I consider using a similar system for my project, but since I never finish anything if anyone like the idea it's not mine anyway