Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Trisk

Pages: [1]
I've enjoyed the latest version always, unlocking stuff is the only 'detriment'(just some higher difficulties/challenges) but it's nice to get rewarded/achievement unlocks. The new class playstyle is great as each one has a different playstyle for each of the weapons resulting in many different ways to win.

Always play the latest, in my opinion.

Classic Roguelikes / Re: ToME 4 - Discuss it here!
« on: April 06, 2012, 07:51:27 PM »
Kind of a long shot, but I've been hunting around and I cannot find it, I'm looking for the old version of TOME, I kind of wanted to replay a lot of my old favorite modules (including one unfinished and fun Dragonball based one haha)

Early Dev / Re: Expedition v0.1.8 Call For Playtesters
« on: October 25, 2010, 11:42:32 PM »
I'd love to try this fancy looking game out.

You can attack enemies on top of you, just press whatever the center key is, 5 on numpad.(CVRL)

Early Dev / Re: Rogue Survivor Alpha 4.1
« on: August 30, 2010, 03:17:06 PM »
One request, a difficulty option that allows true Ironman Roguelike, deleting your save after death and

Two, can you tell us what causes the crash so we can avoid it? At least until the next release. I hate having to reload a save that's a hundred+ turns back because I neglected to save.

Early Dev / Re: Rogue Survivor Alpha 4.1
« on: August 29, 2010, 03:18:49 PM »
So, I finally got a character to last a few days (held up in a grocery store).
*SPOILER TEXT*(just highlight it)
When the army shows up the difficulty drops immensely, though my main complaint was a lack of food to be found there's a massive polarity shift from really damn hard(but acceptable) to food no longer being an issue period once the army shows up. The supply drops are awesome, but a bit too awesome in my mind, as far as difficult is concerned.


Also, that save I sent you (adamcaverhill) would crash in a few turns regardless of actions. It might be worth noting that I have some pretty hefty simulation options turned up.

Early Dev / Re: Rogue Survivor Alpha 4.1
« on: August 27, 2010, 07:08:09 PM »
Just started playing this, did two games. It is -amazing-

Wow. Holy crap just pure unbridled awesome. Broke in building and died immediately, the prison thing was just so cool. Music and all.

Color me impressed.

Early Dev / Re: Serial Killer Roguelike
« on: August 27, 2010, 06:27:18 PM »
Ohoh, this is where trouble starts. Speaking from experience letting a million voices into development can really kill project interest. But I'm sure you know how to handle it! That being said, keep up the good work, what you have looks like great fun and I can only see it getting better.

Pages: [1]