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Messages - ido

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31
Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: October 04, 2012, 06:24:17 PM »
You don't have to walk on eggshells, I'm not offended I'm just trying to understand what you're saying :)

So you mean it plays slower? Do you think that is because of the inventory popups?

32
Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: October 04, 2012, 06:10:26 PM »
What do you mean by "immediacy"?

33
Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: September 28, 2012, 04:07:51 PM »
Arg, stupid air bug. Uninstall old version first.

34
Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: September 28, 2012, 06:19:19 AM »
There is a huge variance in player-skill: people who come from punishing roguelikes like DCSS and nethack know that every step might spell their doom and can beat the game fairly easily because it's much easier than these games & you basically just have to play carefully.

On the other hand there are people coming from diablo and action games who get slaughtered even in the early levels and can barely make any progress (there are a lot of them), because they are used to being able to just mash the buttons and kill everything they meet with little resistance.

The game is balanced for people like me who are in the middle - played roguelikes like doomrl, tome & larn but haven't beaten a lot of them yet. It's also not meant to be a long game because I don't like spending years playing the same game. Basically if you're like Jo and lucky enough to more or less be in the same category of players as I am you'll enjoy the game most. But it was never meant to be a nethack/dcss type experience.

With that said I think CQ2 is heading a bit more in that direction (it's more complex & got more character customization because of the skill tree) so I'd still suggest checking out the demo and seeing if it's more to your liking.

35
Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: September 27, 2012, 08:50:53 PM »
Don't forget to make sure you got an up-to-date version (1.3), since versions below 1.2 did not report updates being available.

36
Off-topic (Locked) / Re: Captain Forever
« on: September 27, 2012, 06:21:08 PM »
Played it quite a bit myself, there is also at least one sequel.

Really cool game.

37
Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: September 27, 2012, 05:14:31 PM »
Oh and as for tips: don't linger around too much or try to game the cooldown system. The game counts how many turns since the last time you uncovered a new map tile or saw a monster and if it's too long it spawn a 0-xp monster near you.

38
Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: September 27, 2012, 05:12:46 PM »
And the good thing about being a bit behind the curve - once you're done with CQ you can play the CQ2 beta :D

It's already bigger than CQ1 even in it's unfinished state. Free demo (of the first 4 levels) here. You can preorder in the same spot and get to play the beta now.

-Ido.

39
Off-topic (Locked) / Re: Mac mini
« on: September 15, 2012, 01:42:41 PM »
I have a mac mini I bought about 3 years ago (summer 2009), and it's been great so far - totally silent, fast enough (despite being the lower end model but with 4gb ram), never had any technical issues with the hardware. I use it to compile mac and ios versions of my apps while using my sony vaio netbook for most day to day computing stuff (I prefer windows 7 to mac os x).

Would gladly buy another mac mini the day it drops dead or becomes too slow (can't see that becoming the case soon tho). You pay a bit more than the equivalent mini-pc but you get top notch built quality & good quality parts (& I can say the same about the sony netbook compared to local no-name brand or previous dell & acer laptops I had that routinely had technical issues).

Unless you really like building PCs from scratch & can pick your own quality components just give apple the 100 euros premium & know you're getting decent hardware (the same is less true for higher end models where the premium apple charges is higher - the mac mini is their best value computer).

40
Traditional Roguelikes (Turn Based) / Re: Cardinal Quest 2 on greenlight
« on: August 31, 2012, 06:35:51 AM »
Looks cool. NIce improvements from what I can see.

Do those of us who got Cardinal Quest early on still get CQII for free?

Yep, everyone who bought CQ1 before December 8, 2011 will.

41
Traditional Roguelikes (Turn Based) / Cardinal Quest 2 on greenlight
« on: August 30, 2012, 06:27:07 PM »
You wanted Cardinal Quest on Steam? Well you can't have it! But vote for Cardinal Quest 2 and you might get this one:

http://steamcommunity.com/sharedfiles/filedetails/?id=92846471

-tametick.

42
I'd like to check it out, but I'm not paying $12 for the pleasure :)

43
Traditional Roguelikes (Turn Based) / Re: QuickHack 1.1.8
« on: July 13, 2012, 11:40:37 AM »
Any info about what this game is? First time I hear of quickhack. Is it a variant of the old roguelike "hack"?

44
Other Announcements / New Android Bundle Including 2 Roguelikes!
« on: June 19, 2012, 11:16:36 AM »
IndieGala mobile bundle has the android version of my game cardinal quest and a bunch of other games:

Android:
  • Cardinal Quest
  • Legends Of Yore
  • Smiles & Smiles HD
  • Great Little Wargame
PC:
  • Pitiri 1977
  • Turba
  • Manor of the Damned

Check it out!

-Ido.

45
Early Dev / Re: MicRogue
« on: June 14, 2012, 12:22:49 PM »
Okay so here is an Update.

Looking better! Definitely a marked improvement over the last version I played a few weeks back.

I also really like how you just restart the game with a single click & couple of seconds upon death, makes dying not seem so bad after all :)

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