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Topics - ido

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31
Programming / Testing request, cryptrover 1.1 release candidate.
« on: July 26, 2008, 01:35:44 PM »
Version 1.1 is due in a week, check it out and tell me if you find any bugs that i could fix before the release.

Get the source:
svn checkout http://cryptrover.googlecode.com/svn/trunk/ cryptrover

compile:
./configure && make

If anyone can contribute mac os x binaries that would be most appreciated as well.

-Ido.

32
Programming / AWT/Swing/SWT Console for Java
« on: July 12, 2008, 03:57:56 PM »
Hi,
    I know a lot of you program in java and have some sort of GUI console implementation (I'm looking for something similar to Legerdemain's solution - unfortunatly it seems it is not open source so I can't just use his implementation).  Any tips/links?

33
Traditional Roguelikes (Turn-based) / Castlevaniarl tiles
« on: March 14, 2008, 02:13:21 PM »
Are the tiles used in castlevaniarl original work? Are they public domain? Can they be reused in other games?

-Ido.

34
Programming / fov: radial or square?
« on: February 08, 2008, 10:09:27 PM »
I currently use radial fov in cryptrover, but am thinking about changing it.

Radial looks nicer, but causes all kinds on annoyances because it doesn't reveal the 'edges'.
Logically it also makes less sense, since diagonal movement in the game is not more expensive than straight movement.

Which do you think is better?

35
Programming / rec.games.roguelike.development irc channel
« on: February 07, 2008, 04:56:07 PM »
Hi,
    myself and several other brave souls are trying to bootstrap an
official #rgrd channel on irc.quakenet.org.

Anyone interested in joining us?

-Ido.

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