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Topics - ido

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Off-topic (Locked) / Game Development Internship In Vienna, Austria
« on: May 06, 2011, 01:09:01 PM »
I'm looking for a student interested in a game-development (programming) internship in Vienna during the summer holidays (July/August-ish).

Compensation will be in the form of an unlimited pass to GDC Europe (550-euros worth) + the flight ticket to get there from Vienna.

PM or post here if interested!

Knowledge of flash (either as3 or haxe) is a big plus but not a strict requirement.

Knowledge of iOS development is also a plus but not a requirement.

Should either be in Vienna or be willing to relocate to Vienna for the summer.

Traditional Roguelikes (Turn Based) / Our roguelike on 8BitFunding!
« on: January 24, 2011, 05:11:32 PM »
In response to all the positive response Cardinal Quest has received (>15,000 visitors, mostly within a couple of days when it hit reddit and a bunch of other social linking sites), Corey & I have decided to try to get some funding in order to finish up the game and put it on sale on FlashGameLicense.

We are using a new crowd-sourcing funding site for indie games called, which just went online today and has Cardinal Quest in their first round of games being funded - check it out!

Traditional Roguelikes (Turn Based) / 4DRL Success: Cardinal Quest
« on: October 28, 2010, 10:56:32 AM »
Cardinal Quest is an arcade-style roguelike written entirely in javascript and running in the browser.  I started it a while ago and abandoned it, and Corey Martin (nefD) & I picked it up as our 4drl project and fleshed it out.

It is inspired by classics such as Golden Axe and the old (red-box) basic d&d.

Point your (html5-supporting*) browsers at and take the first steps in your *Cardinal Quest*!


  • i.e. recent versions of firefox, chrome and safari.

Programming / 4DRL Challenge October 2010
« on: October 11, 2010, 02:44:46 PM »
on the roguelike dev chat room (#rgrd @ quakenet), we have spontaneously decided on a new challenge - the October 2010 4DRL Challenge!

To join in you only need to register yourself at

The challenge takes place on 23-26/10/10 (Saturday to Tuesday, inclusive), which is in almost 2 weeks from today.


Programming / Supporting Multiple Platforms
« on: May 07, 2010, 11:15:46 AM »
we've recently had a discussion about cross-platform support (or lack-thereof) in another thread.

It seems like a lot of recent roguelikes are windows only, despite the abundance of cross platform libraries and it seems a lot of it is because of devs thinking that the amount of potential players who are not on windows is negligible and that it's not worth the effort to support them.

In addition to the data about visitors to my homepage (which is safe to assume are mostly roguelike players) I've presented in that post (70% windows, 15% Mac, 15% Linux) I've recently come across some stats on buyers of the The Humble Indie Bundle.

As you can see about half of the buyers are windows users with the rest dividing approximately evenly between mac & linux.

More surprisingly, linux buyers chose to pay a higher price than mac buyers (who in turn payed more than windows buyers)!


Off-topic (Locked) / Going pro (hopefully)
« on: April 21, 2010, 11:15:40 AM »
Hi all!

After a few months of unemployment- sending my resume to all game companies in Vienna (there are not that many of them after Rockstar Vienna closed shop and several others followed their footsteps), being interviewed at a couple of them and even a very short and ultimately fruitless hands-on experience with one of the least reputable of the bunch - it seems like the best opportunity thus far has manifested itself a couple of days ago!

In a little less than a week I will interview with a promising up-and-coming development house focusing on Nintendo DS/DSi and online games.

Wish me luck!

Off-topic (Locked) / Anyone up for a game of diplomacy?
« on: February 02, 2010, 04:26:20 PM »
I started a new game at, if anyone is interested in joining:

Game name: Deferences Overriding
Password: prearranged acrylic


Programming / 15 Steps Roguelike
« on: December 31, 2009, 09:39:33 AM »
Cross-posted from[1]

I'm starting a game using TheSheep's 15 steps plan[2], doing 1 step per day.

I will be starting fresh but reserve the right to pilfer and pillage any of my previous projects for source code, as well as anything  I can find online.

In January 14th at night (or January 15th in the morning) I will post my success or failure.  I also reserve the right to use the most generous of time zones for determining the end date.

See you in 15 days!



Off-topic (Locked) / Help Needed
« on: December 26, 2009, 01:34:54 PM »
Hi all,
if you need a web application or website or know someone who does, please point them to the TameTick corporate page:


Other Announcements / Which roguelike have you played the most?
« on: September 19, 2009, 07:42:23 AM »
I am interested in seeing the relative popularity of major & semi-major roguelikes, if you'd like to help out you can vote on this poll on my blog:


Traditional Roguelikes (Turn Based) / IRDC 2009
« on: July 21, 2009, 12:58:17 PM »
please take a look at the newsgroup about this year's roguelike devs meeting:


Off-topic (Locked) / Travel plans, USA (Midwest/South), October 2009
« on: March 21, 2009, 01:33:10 PM »

Did I miss anything worthwhile in this route?


Finishing a bit less than 2 hours before the deadline, I present you:

Fruits of the Forest!

Collect berries, feed villagers and fight bandits-  All in a scenic
rural environment including rivers, forests and rustic villages!

Download, screenshot and so on at:

Almost everything was coded from scratch-  except for Jeff Lund's
curses emulation code (for the interface) and some algorithms & code
snippets I've found on roguebasin & other various corners of the

I've also translated some of my c code from previous games (los/fov/
path finding) to java for this project.

Hope you have fun,

Traditional Roguelikes (Turn Based) / r.g.r.d. reddit
« on: March 01, 2009, 07:20:25 PM »
Hi all,

in case you have interesting links to web pages regarding roguelike
development you can now post them to &
share them with the rest of us.


Traditional Roguelikes (Turn Based) / New Release: Cryptrover 1.1
« on: July 29, 2008, 10:03:28 PM »
The 1.1 version of cryptrover is released.

Released about 3 months after the 1.0 version, it contains a couple of new features, bug fixes, balance tweaks & interface improvments.  However, the game remains simple, and that is by design.


Most up-to-date source from subversion:
svn checkout cryptrover

1.1 sources (with and without sounds):

1.1 windows binaries (with and without sounds):


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