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Messages - purestrain

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61
Traditional Roguelikes (Turn Based) / Re: Teemu v1.11
« on: May 29, 2010, 08:17:54 AM »
I really like the look and feel of teemu; but didn't have time (or wanted) to play the game; mainly because of the "theme".

62
Programming / Re: Prototype of a 3D roguelike
« on: May 18, 2010, 11:15:26 AM »
A 3d roguelike should have some sort of isometric point-of-view... like egoboo

63
Programming / Re: Is it possible to make a rougelike in Java ME?
« on: May 11, 2010, 10:51:45 AM »
I usually specify my goals in advance aka "roadmap".

a.b.c.d

a = usually zero up until roadmap is completed
b = step of roadmap
c = minor step / re-release with bugfixes

if you are more or less addicted to software development you could have a branch for each B so you don't introduce new features while releasing a bugfix C.


64
Programming / Re: C# Point Class code
« on: May 07, 2010, 04:51:56 PM »
Don't get me wrong; but extension methods are only usefull if used with LINQ. Even on MSDN it tells that you should use extension methods very sparse. I would write a vector struct with implicit conversion to point if needed.

65
Programming / Re: C# Point Class code
« on: May 05, 2010, 09:51:13 AM »
There is a Point-Struct, and there are good reasons for it beeing a struct or (at least) a immutable object.

Imagine a mutable class:

Point loc = entity.Location;
lop.translate(1,1); -> entity gets moved (potential unwanted side effect)

Casting a point to object and checking for null is.... terrifying (there is e.g. ReferenceEquals(null, obj). Copy constructor? There is a clone interface. Non-Equality is the same as just return !(foo==bar).


My guess: Use a vector class of established libraries instead.

66
Programming / Re: map generator
« on: May 04, 2010, 04:43:35 PM »
What about screenshots for the people who don't want / cannot run a windows executable?

67
Early Dev / Re: Rogue Survivor alpha 1
« on: May 04, 2010, 11:30:44 AM »
Well; beside the fact that i removed mono - i mainly feared directx.

68
Early Dev / Re: Rogue Survivor alpha 1
« on: May 04, 2010, 06:14:16 AM »
This is the kind of game I've been waiting for...

Me too, unfortunately i think it won't work on ubuntu.

69
Temple of the Roguelike / Re: Alternate color scheme for TotR Forums
« on: April 22, 2010, 07:15:53 PM »
Well, ok... i copied yours and modified it a bit (i like it a bit darker, and modified quoted text and code)
Code: [Select]
body { background-color: #f3f3f3; color: #000000; }
td { background-color: #f3f3f3; color: #000000; }
tr { background-color: #f3f3f3; color: #000000; }
a:link { color: #800000; }
a:visited { color: #800000; }

.smalltext { color: #000000; }
.windowbg { color: #000000; }
.windowbg2 { color: #000000; }
.quote { background-color: #dddddd; color: #000000 }
.codeheader { color: #000000; }
.code { background-color: #dddddd; color: #000000 }
#top_subject { color: #000000; }
tr.titlebg td { color: #000000; }

Thanks for your much better style ;-)

edit:
a bunch of updates, too bad some elements are images...

70
Temple of the Roguelike / Re: Alternate color scheme for TotR Forums
« on: April 22, 2010, 06:27:56 PM »
Somewhere you can add a new style and apply a url-filter on it (e.g. starts with http://www.roguetemple.com/forums/), and in the code box you simply add the following:

body { background-color: #444444; }
td { background-color: #555555; }

71
Temple of the Roguelike / Re: Alternate color scheme for TotR Forums
« on: April 22, 2010, 05:35:48 PM »
Well; yes... maybe i can point you guys to the stylish extension of firefox/google chrome? Since i'm not satisfied with the colors either i have already patched the site....

Edit:
Example; i know it doesn't look that good but for me its better to read:

72
Early Dev / Re: Dungeonmans!
« on: April 20, 2010, 04:51:13 PM »
Quote
I think I kinda knew I'd get shit from people here because Dungeonmans isn't an ascii game that runs on some obscure build of Kujubu Linux, but that's fine.

As for my side; you don't get shit but no feedback either because i'm someone who runs some obscure linux.

73
Programming / Re: Physical Combat Data
« on: April 16, 2010, 10:45:28 AM »
Don't forget to add the possibility of friction due to wind/rain/dust to your calculations

74
Other Announcements / Re: 7DRL 2010 discussion.
« on: March 19, 2010, 11:39:42 AM »
I clearly sign your "message" krice. Actually some of these "games" look like roguelikes, and some of the so looking ones are roguelikes  ;D

75
Other Announcements / Re: 7DRL Challenge: How finished is finshed?
« on: March 11, 2010, 11:44:23 AM »
i haven't started yet but i guess i will have a moving bitmap, some monsters and a goal (kill all monsters) - finish.  ;D

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