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Programming / Re: OO roguelike design
« on: March 28, 2011, 10:40:12 AM »
If you now use components for the entities instead of inheritance it could almost look like my framework
Seems to be solid enough for starting.

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Hell, even I don't understand it. I just have to try and see what happens and what works the best.
I think it's important to realize basic stuff like DoomRL not being a roguelike. This scene is infested with small game projects that don't even try to be anything like roguelikes.
One thing fundamentally different with svn and git is that svn branches are just copies of the directory (and tags are read-only copies), whereas git (and I believe Mercurial also) repository is a "pool" of commits and branches + tags are just pointers to certain commits. This leads to smaller repo size and super-fast, very cheap branching.
Maybe you both could explain a litte bit more about the pros/cons of using mercurial/git (not any technical things how something is implemented)t? I have tried both for some weeks but found them equally good.
In the end i decided to use mercurial because of its support of multiple platforms and good integration into eclipse.
I (long time CVS and then subversion (aka SVN) user) tried git first and found it a bit harder to use than subversion. Then I gave mercurial a try, liked it, and never looked back.
Neither of them is perfect but the relative similarity in interface between mercurial and subversion made it easier to use for me.
From an objective point of view I think they are probably about the same, for me mercurial (aka hg) is just subjectively easier to use.
so yeah your and odd duck kricebut you knew that...
just dont pick subversion, its crap.