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Messages - purestrain

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46
Programming / Re: OO roguelike design
« on: March 28, 2011, 10:40:12 AM »
If you now use components for the entities instead of inheritance it could almost look like my framework  ;D Seems to be solid enough for starting.

47
Other Announcements / Quality/Stability of "finished" 7 day roguelikes
« on: March 24, 2011, 07:08:53 AM »
Hello there,

is it just my opinion or did the quality/stability of finished roguelikes dramatically drop? I'm currently fighting more problems with compiling/running/debugging then just playing them.

Don't get me wrong; usually its a bit harder to get windows-roguelikes running on linux, but this year with all the unity/xna/c#/ruby/webgl/whatever roguelikes i feel that most people don't care if it is running on at least some other pc with/without bleeding edge versions of software.

Even if my roguelike was not finished i made sure and asked severeal people if its running for them and tweaked the framework until it was.

48
Programming / Re: Multiple stairs
« on: September 20, 2010, 08:32:40 AM »
Hell, even I don't understand it. I just have to try and see what happens and what works the best.

Thats what i thought.... i don't see any problems with multiple stairs

49
Other Announcements / Re: Acquiring feedback for your roguelike project
« on: August 31, 2010, 10:37:04 AM »
I think it's important to realize basic stuff like DoomRL not being a roguelike. This scene is infested with small game projects that don't even try to be anything like roguelikes.

To be honest; i would call DoomRL much more a roguelike then many other games which are jump'n'runs and sort-of strategy games.

50
Traditional Roguelikes (Turn Based) / Re: Roguelike Game Kit
« on: August 02, 2010, 05:35:30 AM »
Maybe you should use a blog and every users can subscribe to it if they think its interesting (as i do with some). Noone else is writing a posting about every commit.  ::)

51
Programming / Re: Version control
« on: June 27, 2010, 01:12:19 PM »
Strange; i always thought branching was super fast (of course without checkout) since it's just some sort of hardlink to a svn-revision. Maybe i'm incorrect; i'll check it out at work.

52
Programming / Re: Version control
« on: June 26, 2010, 02:45:14 PM »
One thing fundamentally different with svn and git is that svn branches are just copies of the directory (and tags are read-only copies), whereas git (and I believe Mercurial also) repository is a "pool" of commits and branches + tags are just pointers to certain commits. This leads to smaller repo size and super-fast, very cheap branching.

You mean "super fast and cheap branching" in svn, right?

53
Programming / Re: Version control
« on: June 22, 2010, 11:15:17 AM »
Maybe you both could explain a litte bit more about the pros/cons of using mercurial/git (not any technical things how something is implemented)t? I have tried both for some weeks but found them equally good.

In the end i decided to use mercurial because of its support of multiple platforms and good integration into eclipse.


I (long time CVS and then subversion (aka SVN) user) tried git first and found it a bit harder to use than subversion. Then I gave mercurial a try, liked it, and never looked back.

Neither of them is perfect but the relative similarity in interface between mercurial and subversion made it easier to use for me.

From an objective point of view I think they are probably about the same, for me mercurial (aka hg) is just subjectively easier to use.

Then when did web-rl use svn instead of mercurial? ;) I had the same experience; i tried git because everyone talked about it but with lack of tools it was no choice.

But i'm really interested why mercurial is inferior

54
Programming / Re: Version control
« on: June 22, 2010, 06:46:24 AM »
Maybe you both could explain a litte bit more about the pros/cons of using mercurial/git (not any technical things how something is implemented)t? I have tried both for some weeks but found them equally good.

In the end i decided to use mercurial because of its support of multiple platforms and good integration into eclipse.

55
Programming / Re: Version control
« on: June 21, 2010, 06:25:53 AM »
so yeah your and odd duck krice :P but you knew that... ;) just dont pick subversion, its crap.


Would agree that. Use e.g. mercurial - its very easy and distributed. You can do local commits too, no scrap .svn folders in each subdirectory.

I'm currently developing alone, too but it gives me the following benefits:
- Track changes for later changelog
- Visible progress
- Revert stupid changes
- Support multiple versions (e.g. bugfix in branch 0.6 => 0.6a, main development on trunk)
- Backups

Just use it

56
Programming / Re: Virtual Machine VS Procedural Interpreter
« on: June 11, 2010, 01:21:48 PM »
Because he can write a scripting language !

57
Off-topic (Locked) / Re: Happy Birthday, Slashie!
« on: June 11, 2010, 10:57:08 AM »
Live long and prosper!

58
Traditional Roguelikes (Turn Based) / Re: AliensRL 0.8 released
« on: June 03, 2010, 08:50:54 AM »
Takes a whole core while playing....

59
Off-topic (Locked) / Re: Itemizer - A generic (c)rpg item editor
« on: June 02, 2010, 10:31:23 AM »
I would have expected some details; but it seems that in most of your posts you just want to forward to your "library"

60
Programming / Re: Theme Idea Dumping Ground
« on: June 01, 2010, 11:07:14 AM »
... not very usefull IMHO; maybe you should spend some time on these "ideas" and write more content. Could be even generated like "Play as a %1. Kill all %2".

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