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Off-topic (Locked) / Realtime Roguelike
« on: June 16, 2008, 06:35:42 PM »
Hello,
I'm currently (several month now) thinking about a realtime roguelike. I can't get enough pro/cons to make a final decision. And almost every week i'm again thinking about it.
Would a realtime roguelike be 'roguesih'?
What mechanics should be used? Mainly turn-based (commands take time, time progess is continous, e.g. 1round/100ms) or almost realtime with non tilebased movement?
Would it be fun? I really like the tense of realtime games but its also hectic and non relaxing.
Should it be chosable? (e.g. player can choose a mode which stops the game logic after the players action is over, or just keep it continous running).
How about multiplayer? I thought about a 30 minutes roguelike which _could_ be played in multiplayer, but only cooperative as a party.
What about controls? Realtime would force the players to use a mouse.
What about the target audience? Roguelike scene is very small, it would even be more smaller if it is a realtime rogue....
thoughts about thoughts, and i never come to a good conclusion.
I'm currently (several month now) thinking about a realtime roguelike. I can't get enough pro/cons to make a final decision. And almost every week i'm again thinking about it.
Would a realtime roguelike be 'roguesih'?
What mechanics should be used? Mainly turn-based (commands take time, time progess is continous, e.g. 1round/100ms) or almost realtime with non tilebased movement?
Would it be fun? I really like the tense of realtime games but its also hectic and non relaxing.
Should it be chosable? (e.g. player can choose a mode which stops the game logic after the players action is over, or just keep it continous running).
How about multiplayer? I thought about a 30 minutes roguelike which _could_ be played in multiplayer, but only cooperative as a party.
What about controls? Realtime would force the players to use a mouse.
What about the target audience? Roguelike scene is very small, it would even be more smaller if it is a realtime rogue....
thoughts about thoughts, and i never come to a good conclusion.