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Traditional Roguelikes (Turn Based) / Re: The Slimy Lichmummy 0.36 (now with SDL port)
« on: December 01, 2011, 02:37:04 PM »In TSL this isn't an issue since you can adjust keys freely
How?
some other things:
- is there yet any use for hacksaw and mortar and pestle?
- shouldn't be better an automatic autocenter after every step?
- what's the use of "mark destination" scrolls?
- recharge scrolls have always ended making my wands exploding.. always
polymorph traps -> slime -> every item dissolves
terrible! haha
Keys: create a tsl_conf, add "bind x y" where x is the key and y is the command. See README for more information. Ideally key binding should be done from inside the game, I just haven't had time to add it.
Hacksaw can turn bullets into hollow-point bullets. Mortar and pestle can grind some items (that currently are not generated). So - no, they're not really useful. Their future is yet to be determined, they will possibly be removed.
Autocenter: how could it be better?
Mark scrolls record your location. When you use a recall scroll, you are taken back to the same place. These will probably be replaced by something more useful (maybe a scroll that just takes you back to the stairs).
Recharge has been rebalanced in 0.37. It's now 5% + number of charges already in wand (used to be 30% something).
Slimes: Even I think this is a bit too harsh. I might change it so items aren't always destroyed, or only degraded in some way.