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Messages - corremn

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First up congrats on winning. 

That battle axe and tower shield are a formidable combo.

Looks like you did not really figure out how to use the items correctly.  :( my fault as they were really added at last minute.  Each special item has a unique use, as layed out in the book.  So I guess spoilers might be required.
Cheese is used for a random mob encounter. It should not be equipped but thrown. I cant remember how to do that atm. I thought you 'u'se it.
Dimaggio was indeed looking for a way to defeat dragons.
The pack of cards gives you access magic. Press 'z'.
The ruby weakens creatures and was used exclusively in the book to weaken zagor.
Wights can only be killed by a certain metal. In the book an item was called the giver of sleep - for those who can't.  Or some ghing like that..

Looks like I have to clear up the use of items and fix that key issue. After the 7drl comp though.
Thanks heaps for the feedback.

47
Good to hear that you dont hate the piranhas. It was a quick fix in the original 7drl version to have a water only enemy, without actually coding one in.  I kind of like the fact that water has a different strategy than other areas, so I'm not touching it. They and any monsters you left behind are why escaping the mountain makes any sense. Which brings me to the next point.

Yes that staircase was also an original 7drl quick-fix. However I was supposed to use it as an alternative ending, which I never got around to doing obviously. The book alluded to possible character choices when you actually got the treasure.... Maybe I should address that issue.

48
Yep. Definitely a bug there. Nice thinking dropping the keys and picking them up. Sounds like a item order issue. Should be an easy fix.  ::) Apologies.

So close to the end. :'( bad luck. Obviously water has to be handled as a risk mitigation exercise . Lowest possible chance that you might take damage. Also the higher the dungeon level the higher the risk. Special levels are also riskier, effectively +10 to entrance level. Which is also why the have higher chance of better items.

Maybe I will add reduced piranha chance if you are fleeing through water.  Hmm just a thought.
Thanks for letting me know and thanks for playing.

49
Cheers Mr Sinner.  Although rather flawed in a lot of ways the original book was highly influential on me. Obviously!

It was an easy adaption to the roguelike genre and it was my first ever game, so like the original source is somewhat flawed. That been said any feedback, especially from a fellow reader, is always welcome.

Hopefully one day I will finally release the final version.

I am a fan of very traditional roguelikes. I struggle to play most of the 7drl released for that reason.

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Yep turn out I just screwed up the code. I wrote specific code for decend, ascend and help but for got to do anything with it :-[ I will update soonish.  In the meantime shift-comma and shift- fullstop *might* work for up and down.

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Hey Mr Minotaur, I am guessing this is because I am using "windows.h" for all keyboard input as opposed to a decent input library. I think maybe for the moment I will add alternative key-codes for basic commands.
I really did not want to rewrite this game, it was just an update to the original code for fun. Incidentally these issues were what "Warlocks Mountain" was supposed to address. :)
I will look at how hard it will be to give an alternative input option (or optionally turn off  diagonal movement, i don't think it is necessary to complete the game)

Cheers

52
Too bad you could not get back to the surface. Not sure if you realised you could use the 'green plus' which should almost make you invincible :)
I probably could have got back to the surface as I was in pretty good shape, but there was no getting away from the dragon without DiMaggio's book. Still trying!

The pack of cards gives you access to Zagor's spells. I.e slow monsters and teleport-self spells.

53
I did manage to fell a certain Warlock today, and retrieve a certain item from him (really nice touch, the effect that item has in future) but I was completely flattened on my way out because I was missing something vital I needed. Damn it, DiMaggio!

Still, very enjoyable game!

Oh how close!  Honestly I totally forgot I added that reward!  I guess I probably intended for that effect to happen only if you won the game as it is super powerful. But well done anyway.
Too bad you could not get back to the surface. Not sure if you realised you could use the 'green plus' which should almost make you invincible :)

Thanks for playing.

P.s I  probably would not bother with Warlocks Mountain for long, it has most of the improvements that I have now added into this game. However it does have classes, graphics, special rooms and improved special levels, but it is a very incomplete and probably unwinnable.

54
Ahh Moria, you always remember your first  ::)
Always surprises me how good this is.
I will have to give the NPP version a go.

here is my fav version. with colour and a few improvements but of course still plays like the original.
http://www.roguelikedevelopment.org/archive/files/executables/mor552c.zip

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Challenges / Re: 7DRL Challenge for 2015?
« on: February 03, 2015, 10:30:14 AM »
Is that the final version of the page?  I thought that was just a temporary version while the reviews were being worked on.  The old version with tabulated scores was much better, in my opinion.
Agreed! Tabulated FTW.

This year I may forgo the official judging process and just try to write mini-reviews of as many games as possible.
Disagreed. Do both because I like totally know you have the time.

P.S. Also while we are constructively criticising the review process I would like to see a review process that scores my games higher than everyone else's.
P.S.S Aren't the reviewers like a secret society or something, you guys are totally opening yourself up to bribes. On a completely unrelated note I just started a PayPal account....PM me, you know you want to.

57
Temple of the Roguelike / Re: Planning a mini 7DRL challenge for October.
« on: September 03, 2014, 12:16:51 PM »
Ah the old Orange October Minigun 7DRL Challenge. 'bout time you brought that back. Good times :), except I failed dismally. :)


58
Release Candidate 04 is out.

Removed a crash bug on ranged combat :(

Offical version 1.0 is a pipe dream I am sure :'(
 
(As an aside, I recommend Turn to 400's blog readthrough if anyone is interested and doesn't have access to the book). 

Thanks for that, quite a funny read!

59
I've been playing this and it's pretty fun - Design is pretty tight, and it plays quite well.

Worth saying I still have a worn paper copy of the book I played back in middle school (City of Thieves was my favorite in the series if you ever decide to do another one :) )

Thanks. I hope people are enjoying it, I have been.
heh I have one of the early copies of warlock. I just discovered that my library has a healthy set of these books, just had a run though Deathtrap Dungeon - doing pretty good until I ate a mushroom :/
Perhaps I will grab a copy of Thieves, seems to rate highly.

60
Release Candidate 03 is out.

This involved a big rewrite - what I was hopping to avoid, but I could not resist any longer. (Probably fixed a number of buffer overflows and invalid memory accesses.)

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