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Messages - flend

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16
Other Announcements / Re: 7DRL - web vs. native vs. ssh?
« on: February 03, 2012, 01:24:34 PM »
I think browser is a great format for a short 7DRL - when there might not be a lot of game, it's good to lower the barrier to entry as much as possible. Nowadays, having to download, unzip and choose where to put a game is a big barrier (compared to installers, mobile phone markets, steam etc.)

Personally (if I get around to it this year) I'm aiming for Android, simply because I want a fun short roguelike that's compatible with my aged phone.

-flend

17
Other Announcements / Re: Roguelike Radio podcast
« on: November 18, 2011, 09:57:19 AM »
I also have been enjoying the episodes. The Isaac one was strong but I think that owes a lot to the creator's interesting motives and history. I think an hour is about the right length (just happened to be exactly the length of my commute in Osaka over the last few weeks!).

Some better equalisation of the voices of the different speakers would be welcome (I could rarely hear the @play guy over the train noise).

Good stuff, keep it up!

-flend

18
Following on from the kind of ideas Ido mentioned - about us being old and grey and no longer having >20 hrs a week to play games - I seriously dislike having to make extensive choices before I start the game.

If there's 100+ combinations of races and classes, how do I know my random selection hasn't just screwed me over from the beginning and therefore will waste my precious 2 hrs of gaming playing the game in what amounts to an extra hard difficulty level? No commercial game requires a manual and, following from that, at the very least tell me what options to pick for my first game. POWDER's approach (not letting you pick a god for your first few playthroughs) achieves this well.

[Incidentally, someone mentioned PrincessRL earlier. It does have a fullscreen mode (press capital F) but I did notice this wasn't in the in-game help!]

-flend

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