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Topics - Thomas_Biskup

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31
Classic Roguelikes / ADOM 1.2.0 Prerelease 20 now available for everyone!
« on: November 28, 2013, 10:14:10 PM »
I just wanted to point your attention to http://forums.roguetemple.com/index.php?topic=3753.0

Enjoy!

Thomas Biskup & Team ADOM

32
Hi everyone!

Team ADOM is very happy to announce the release of ADOM 1.2.0 Prerelease 20 to the general public. You can find all the details in the following blog post: http://www.ancientdomainsofmystery.com/2013/11/adom-120-prerelease-20-now-is-available_28.html

The list of changes can be found here: http://www.ancardia.com/changelog.html

We tested p20 for a week in the closed prerelease tester circle and this time we do not seem to have introduced any new blunders ;-)

Enjoy!

Thomas Biskup & Team ADOM

33
Classic Roguelikes / ADOM 1.2.0 Prerelease 19 again available for everyone!
« on: November 17, 2013, 07:41:49 PM »
Hi everyone!

I just wanted to point you to http://forums.roguetemple.com/index.php?topic=3731.0

Enjoy!

Thomas & Team ADOM

34
Hi everyone!

Team ADOM is very happy to announce the release of ADOM 1.2.0 Prerelease 19 to the general public. You can find all the details in the following blog post: http://www.ancientdomainsofmystery.com/2013/11/adom-120-prerelease-19-is-now-available.html

The list of changes since the last public release is pretty long, details can be found here: http://www.ancardia.com/changelog.html

Most important probably is a bug fix to a major crash issue we stupidly introduced in p18. Sorry for that ;-)

Enjoy!

Thomas Biskup & Team ADOM

35
Classic Roguelikes / ADOM 1.2.0 Prerelease 18 now available for everyone!
« on: November 01, 2013, 12:48:55 PM »
Hi everyone!

Lest you miss it I wanted to point everyone to the public release announcement of ADOM 1.2.0 Prerelease 18: http://forums.roguetemple.com/index.php?topic=3711.0

Enjoy!

Thomas Biskup & Team ADOM

36
Hi everyone!

Team ADOM is very happy to announce the release of ADOM 1.2.0 Prerelease 18 to the general public. You can find all the details in the following blog post: http://www.ancientdomainsofmystery.com/2013/11/adom-120-prerelease-18-is-available-for.html

The list of changes since the last public release is pretty long, details can be found here: http://www.ancardia.com/changelog.html

Most important probably is the ingenious NotEye integration that now provides an amazing graphical tile mode for ADOM - and tons of new features, bug fixes, balance adjustments and more.

Enjoy!

Thomas Biskup & Team ADOM

37
Hi everyone!

I'm happy to announce ADOM II 0.3.2:

http://www.ancientdomainsofmystery.com/2013/01/a-happy-new-year-to-you-all-adom-ii-032.html

Enjoy!

Thomas Biskup
ADOM & ADOM II Maintainer

38
Hi everyone!

I'm happy to announce ADOM II 0.3.1 (formerly known as JADE), which specifically fixes various problems with the new audio support and adds a slew of minor changes.

Here you can read the details:

http://www.ancientdomainsofmystery.com/2012/12/adom-ii-031-released.html

The list of changes is:

* Updated the credits (sorry, folks, for being late!).
* Enhanced the error information in the error dialog with an internal diagnosis protocol.
* Added a means to turn rocks into stone sling bullets.
* Added (de)activation of immersive window mode to the context/configuration menu (issue 1557).
* Added "w_" command to walk to the nearest known altar (RFE 1559).
* Fixed an excessive dot in the forge description.
* Fixed a problem with the reduced missile breakage professional ability which accidentally
  increased the chances of missiles breaking when hitting something. Doh!
* Fixed a problem with looking at secret doors (issue 1192).
* Fixed (added) damage for being thrown into objects (issue 1193).
* Fixed shopkeepers losing readable items (issue 1194).
* Fixed various typos (issue 1205).
* Fixed the composition of wooden walls (issue 1207).
* Fixed excessive SPACE handling (issue 1542).
* Fixed a sound panning problem (issues 1543, 1545).
* Fixed a problem unequipping missile weapons (issue 1547).
* Fixed a typo in the beginner screen (issue 1548).
* Fixed starting equipment for hurthling and hill dwarven archers (issue 1550).
* Fixed the starting equipment for trollish archers, barbarians and commoners (issue 1551).
* Fixed a problem with entering positions that contained a "killing shot" (issue 1552).
* Fixed a problem with attribute wasting (issue 1553).
* Fixed a summoning impression (issue 1554).
* Fixed a summoning message (issue 1555).
* Fixed the hint concerning saving and quitting (issue 1562).
* Fixed a problem with processing map features (trees in the example, issue 1564).
* Fixed a problem with "Detect Item Status" in conjunction with gold (issue 1567).
* Fixed a problem with item conversion (issue 1570).

Enjoy!

Thomas Biskup
ADOM & ADOM II Maintainer

39
Ho Ho Ho Ho everyone!

As yet another Christmas gift "Team ADOM" has decided to release a slightly older closed prerelease version of ADOM to the general public. Read all the details here:

     http://www.ancientdomainsofmystery.com/2012/12/adom-120p5-released-ho-ho-ho-ho.html

Merry Christmas, health, happiness, love and freedom to all of you!
"Team ADOM"
(Jochen, Krys, Lucas, Zeno & Thomas)

40
Greetings everyone!

After somewhat of a hiatus due to working on the ADOM crowd funding rewards I decided to slip in an ADOM II release as a kind of Christmas gift. So ADOM II 0.3.0 now is available!

You can read all the details about the release at

http://www.ancientdomainsofmystery.com/2012/12/adom-ii-030-released-merry-christmas.html

It's available for download in the usual place:

http://www.adom.de/adom-ii/downloads/javawebstart/index.php

The most important additions probably are the missile combat system and the revised UI (lots of stuff still going to happen) in order to simplifying getting into the game. Additionally there's now a little imagery (thanks to Krzysztof Dycha) as well as some sound and music (thanks to Lucas Dieguez).

Enjoy the release, Merry Christmas, love, peace, freedom, health and happiness to everyone out there!

Thomas Biskup
ADOM & ADOM II Maintainer


41
Dear ADOM community,

the ADOM crowd funding campaign (http://www.indiegogo.com/resurrect-adom-development) enters its final phase... and we also have defined the first stretch goals for the campaign.

The most important stretch goal for sure is TILE SUPPORT:

Darren Grey is to be credited for his idea of closely integrating NotEye (http://www.roguetemple.com/z/noteye.php) in ADOM and this really seems to be the perfect solution to get decent tile support in ADOM (much simpler than rewriting the engine). Thus my compatriots in the campaign (Jochen, Krys and Zeno) intensely discussed the possibilities during the past couple of days and we now believe to have found a way to do the integration with affordable costs.

We are planning a tiered approach:

- Step #1 is to integrate NotEye into ADOM to be able to support several tile resolutions (32x32 and 64x64 at least).

- Step #2 is to provide a custom designed tile set - simply because a tile set from one source is so much more beautiful than one collected from disparate artists and sources.

In combination both #1 and #2 offer both options: Use a community built tile set or use the custom designed tile set for ADOM. Naturally the third choice is to keep playing in ASCII mode - this option won't ever go away.

Another side benefit of step #2 is that ADOM II also would be able to use the tiles - basically your pledges finance two games in one stroke!

The next stretch goals then are concerned about new races, new classes and new quests to be added to the game but we'll talk more about that if we ever get close to that.

As the campaign slowly comes to an end (although we still have 17 more days) you now should decide if you ever dreamt of one of the features indicated above - if so and you haven't pledged yet it's now time to go and support the campaign: https://www.indiegogo.com/projects/147348/pledges/new

Regards
Thomas Biskup

P.S.: There are other reasons, too.

ADOM II would benefit from reaching the tile goals as this would allow me to add a great tile set to finally give ADOM II a tiled alternative to ASCII characters.

Right now also the final power pledge drive: Artifacts is running. For every $500 donated in total a new artifact will be added to the game. Plus 2 new items for every day in which we manage to collect $1.000!

And you right now have the one and only chance to become the owner of the "ADOM Lite RPG" - either for $40 as a signed and numbered RPG book or for $400 as the owner of a limited edition hand-made collectors box.

All details can be found at the campaign page - including a sample of the future tile set which IMHO has the potential to be the most beautiful tile set ever created for a roguelike game!

42
Dear fans, supporters and critics!

After almost ten years I am particularly proud to announce the availability of ADOM 1.2.0p1:

http://www.ancientdomainsofmystery.com/2012/08/adom-120-prerelease-1-now-available.html

If you would like to see more of this please go and support the ADOM crowd funding campaign at http://www.indiegogo.com/resurrect-adom-development by pledging and/or spreading the word!

I'd like to take a second to than Jochen Terstiege for his incredible work in making this possible. And now go and play the game  and let us know what you think!

The ADOM forums can be found at http://www.adom.de/forums (as is the bug database).

Cheers
Thomas Biskup (& Jochen Terstiege)

43
Classic Roguelikes / ADOM 1.2.0 Prerelease 1 is out!
« on: August 04, 2012, 01:38:14 PM »
Dear fans, supporters and critics!

After almost ten years I am particularly proud to announce the availability of ADOM 1.2.0p1:

http://www.ancientdomainsofmystery.com/2012/08/adom-120-prerelease-1-now-available.html

If you would like to see more of this please go and support the ADOM crowd funding campaign at http://www.indiegogo.com/resurrect-adom-development by pledging and/or spreading the word!

I'd like to take a second to than Jochen Terstiege for his incredible work in making this possible. And now go and play the game  and let us know what you think!

The ADOM forums can be found at http://www.adom.de/forums (as is the bug database).

Cheers
Thomas Biskup (& Jochen Terstiege)

44
Classic Roguelikes / Crowd fund the resurrection of ADOM development
« on: July 02, 2012, 10:38:58 PM »
Hi everyone!

I'd like to direct your attention to a special moment in time: Today is the day where the future of ADOM once more might change:

   http://www.indiegogo.com/resurrect-adom-development

After extended discussions about the details, motives and goals of this campaign on my blog (http://www.ancientdomainsofmystery.com), Facebook and Reddit I today launched a crowd funding campaign to revive ADOM development. If you have questions concerning the campaign please read the various blog entries of the past four to five days - there you should find all the details.

If you ever loved ADOM or still love it and would like to see it shine in new splendor with bug fixes, patches, new boss monsters, new magical statues, executables for all current operating systems, etc. now is the time to participate in the Indiegogo campaign. With $10 you get into the "Tome of Donors" - a new artifact that will be introduced for ADOM 1.2.0, with $25 you get that plus access to all nightly builds and there are many more higher levels with interesing rewards and chances to be immortalized in the game.

The campaign so far as gathered about 11,78% of the funding goal in less than 1% of the campaign time - which just awesome beyond words. If we manage to keep up the momentum there might be a bright future looming ahead for ADOM.

Even if you don't feel like donating I'd be immensely indebted to you for helping to spread the link and the word in order make this the most succcessful roguelike funding campaign ever - and how might it be to put the big graphical titles to shame ;-) ?

To ease the way we already have a vast number of stretch goals prepared: from new PC races and classes to a heap of new corruptions, an even more exciting corruption system, ports to Android and iOS, an extendable scripting engine for user extensions and so much more. Now we just need to take the initial hurdle and then things really will get to rock and roll! All the new features and additions will be freely available for everyone.

For me personally this is a very exciting point as it might be a chance to improve ADOM to a quality level that it deserves. I care deeply for ADOM but failed once too many in delivering due to tight time restraints. A successful funding campaign can change that and thus a new future might arise for ADOM.

Note: This should not impede to much on ADOM II development as I  have gathered a team of fantastic people that will be going to help me in developing ADOM 1.2.0 so that the load is much better distributed. See the campaign page for more details.

Yours truly

Thomas Biskup
ADOM & ADOM II Maintainer

45
Hi everyone!

Despite many reports of ADOM II 0.2.7 being extremely stable and bug free one more important (although very rare) issue has been found and prompted me to release ADOM II 0.2.8 so that my soul may rest in peace while I start developing ADOM II 0.3.0 ;-)

Here's the announcement:

http://www.ancientdomainsofmystery.com/2012/05/adom-ii-028-has-been-released.html


Here you can find the downloads:

http://www.adom.de/adom-ii/downloads/javawebstart/index.php


Enjoy and keep your axes high!

Thomas Biskup
ADOM & ADOM II Maintainer

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