Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - tuturto

Pages: 1 ... 16 17 [18]
Early Dev / Re: SLAUGHTERHOUSE: My first attempt at a Roguelike
« on: February 25, 2012, 08:45:37 AM »
This is nifty :D

I tried couple of times and died horribly in both times. On the second time I found sawn-off shotgun which sure did some nice damage.

I liked that you can see what letters represent by taking mouse on top of them and pressing some key. Would be even better if you wouldn't have to press anything, but it would automatically show it.

Would there be any chance to have a look at the source code? I'm not particularly good with Python, so it would be interesting to see how others tackle writing roguelike on it.

Keep us posted on the progress. Are you planning to add some sort of boss monster on the slaughterhouse at the end?

Traditional Roguelikes (Turn Based) / Herculeum - 0.13
« on: February 19, 2012, 09:38:24 AM »
Title: Herculeum
Summary: Simple Rogue clone written in Python.
Version: 0.1 (First release)
Released: 2012-02-19
Direct download:

Very, very rough version of my own roguelike. Nothing much to do, but walk around and bumb into rats and beetles. But it's a start :)

Game crashes if you try to escape from the dungeon, so completing it is not currently possible.

Programming / Re: Automated testing
« on: November 11, 2011, 09:15:11 AM »
I like using unit and integration tests and have found they make my life easier and coding less troublesome. I'm not using automated system though, where they would get executed every time I commit a code change.

Advantage of the tests is that I can keep track of what I was doing, even if I get interupted and have to go away from the computer for extended time. When I come back, I just run the tests and see what I have to fix to get the error to go away. If there aren't any errors, changes are that I was either doing something that can't be tested by machine or had already finished what I was doing.

Because of writing tests, I probably code slower than if I skipped them. But I like to think that because of the tests, I end up with prettier code that works more often than not. And since there is no deadlines involved, I can take all the time I want anyway.

Hi everyone!

My name is Tuukka and I like to tinker with code during my spare time. I recently started writing yet another rogue clone (4th so far, never came close to finishing any of them). My favourite of the genre is Nethack, which I never has been able to finish.

Pages: 1 ... 16 17 [18]