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Early Dev / Re: SLAUGHTERHOUSE: My first attempt at a Roguelike
« on: February 25, 2012, 08:45:37 AM »
This is nifty 
I tried couple of times and died horribly in both times. On the second time I found sawn-off shotgun which sure did some nice damage.
I liked that you can see what letters represent by taking mouse on top of them and pressing some key. Would be even better if you wouldn't have to press anything, but it would automatically show it.
Would there be any chance to have a look at the source code? I'm not particularly good with Python, so it would be interesting to see how others tackle writing roguelike on it.
Keep us posted on the progress. Are you planning to add some sort of boss monster on the slaughterhouse at the end?

I tried couple of times and died horribly in both times. On the second time I found sawn-off shotgun which sure did some nice damage.
I liked that you can see what letters represent by taking mouse on top of them and pressing some key. Would be even better if you wouldn't have to press anything, but it would automatically show it.
Would there be any chance to have a look at the source code? I'm not particularly good with Python, so it would be interesting to see how others tackle writing roguelike on it.
Keep us posted on the progress. Are you planning to add some sort of boss monster on the slaughterhouse at the end?