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Programming / Re: Importance of persistence
« on: August 31, 2012, 04:36:48 PM »I think what I'm feeling here is that SOME persistence is a good idea at least on the floor the player is exploring.
I wouldn't worry about persistence of other levels. Within one level it would be really nice if the items would be staying where you dropped them. But would it be possible to prohibit players from dropping items like suggested earlier? They could only pick up items, and every time they pick up a new weapon for example, it replaces the old one. Player could only have one of each type of item and managing them would be part of the challenge?
Keep us posted about your progress. This is fascinating project and I would like to see how it develops. Are you programming it on a genuine Atari or on an emulator?