Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Brigand

Pages: 1 ... 5 6 [7]
91
Traditional Roguelikes (Turn-based) / Re: Lords of Darkhall
« on: November 27, 2007, 08:03:12 PM »
Since I've read this thread, I decided to give Lord of Darkhall a spin.

I had to wine the game, but I get a performance which is ridiculously slow, so I don't think I am gonna play the game again.

Anyway, I have seen great ideas on the little time I've played: for instance, the "skill tree" approach is certainly cool. I also like how you get to pick up where to spend your points at level up, as well as the relations between attributes and game factors like mana, health, etc. I have not liked the graphics much, since I am more of an ASCII person, but I could live with that just fine.

What I really didn't like was the way to manage your inventory... I don't like having to use the mouse for roguelikes. Maybe I didn't pay attention and there is another way of handling items, though. Also, the same "no mouse policy" applies to the skill tree screen and the level up screen.

Anyway, good work, and I hope you keep being a roguelike developer!

Thank you very much for the reply! In response to your 'no mouse policy' - everything in the game is actually already completely hotkeyed. You can use cursor keys and enter on the inventory screen instead of the mouse if you prefer; tab functionality works just like a standard windows application, moving you successively through the controls. On the same note, the cursor keys work similarly in the shop; you can press B to buy and sell to sell (with or without the standard alt key combo). I've tried to make things are easy as possible to play, though I can see exactly why you would assume you had to use a mouse. I'll add a comment to the inventory screen to make it clearer. Again, thank you for taking the time to post.

92
Traditional Roguelikes (Turn-based) / Re: Lords of Darkhall
« on: November 27, 2007, 05:30:39 PM »
redacted

93
Traditional Roguelikes (Turn-based) / Re: Lords of Darkhall
« on: November 26, 2007, 06:20:32 PM »
redacted

Pages: 1 ... 5 6 [7]